I copied (and removed) the one in my main directory to replace the one he has, then made the additions to that.
I haven't been able to get it to save to the database though so if you figure that out I'd appreciate it if you let me know.
Yeah I have got this working, although im still having issues with it saving to the Database. I've been busy the last couple of days and don't have a test server to try anything further without taking down my server. I emailed Daimyo so hopefully he gets back to me, I will work on it more...
I just put it at the top of my compile.sqf hopefully you can pick out the additions here.
/*
FUNCTION COMPILES
*/
//Player only
if (!isDedicated) then {
_config = configFile >> "CfgLoot";
_config1 = configFile >> "CfgMagazines" >> "FoodEdible";
_config2 = configFile...
@daimyo21 I have an already modded compiles.sqf file sitting in my main directory as I use dayz.st. Would putting what you have in your compiles.sqf into my compiles.sqf and placing it in the dayz_code\init folder fix this issue? and if so where do I copy/paste the code from your compiles.sqf...
Like I said I would clean up the server vehicles before I imported a fresh set. Sadly just adding more spawn points wouldn't really fix my problem. Also I have already edited my Database in all appropriate areas to account for the correct amount of vehicles.
Thanks for the reply though.
First of I run a server hosted by dayz.st and have been using their map system located inside their control panel to place vehicle spawns. But recently I found out (as this information isn't really located anywhere) that each spawn point you add to your map can only spawn one vehicle NO MATTER...
@Hangender This fixed the issue if a player logs out to early after spawning in. However there is still and issue where if a player logs in, back, and back in too quickly they will be put back up in the air as well. Also I am having similar issues as to what @sschwarz25 is saying as well.
@piXel
Edit: I take it back I will have to test that redone vehkey.sqf tmrw to see if that fixes it, thought I had fixed it with just the TotalzedCheck but I guess not, I'll let you know.
@UrbanSkaters it works for me on 1.7.6.1 but doesn't seem to have siphon fuel, although I haven't checked thoroughly as it's late and I need my sleep :p
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