Im wondering the same thing. Im sure its possible, as I have my debug set to be toggled by the F10 key.
Here is the code, if someone could look at it and modify it, that would be great!
I know that its calling for the debug monitor, thats where the code originated from.
I have some theories...
So, the halo jump works perfectly on 1.7.6.1, except for the fact that the players die when they deploy the parachute. No kicks, no nothing, they just die. I have edited nearly anything you can think of, and I still can't get it to work.
Followed this step by step. My server is on 1.7.6.1, and my players die when they deploy the parachute. I have added exceptions to my AH, done the server_cleanup.fsm, and yet nothing seems to do the trick.
Server IP: 108.62.145.170:2322
Team Speak 3: 70.32.42.154:10077
Server Version: 1.7.6.1 (NO PLANS TO UPDATE)
Host: HFB Servers
Server Location: Atlanta, GA
Features:
Custom Anti-Hacks (Scans directory)
Custom loot tables
Custom buildings
Custom chopper crashes (90% to spawn every 30...
It showed something in the console, but it wasnt the message, idk what it was. It works, so thats all im concerned about.
Thanks stetson!
EDIT: sometimes it shows, sometimes it doesnt.
I have set myself in the admins.xml, but no message. do I need to add the <cmd>say -1</cmd> tags under the group name tags?
EDIT: that didnt work either.
EDIT EDIT: I read that the group name is how to get it to work, but alas, that fails as well
So, I wouldn't even know what to search on google for this, but I know it can be done.
I want a script that sends a global RCON message to the server when a specific PlayerID (admin) joins.
So when I join, the message would say: Admin logging in, welcome back, n1kkoFTW.
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