Help and discussion for mmmyums Zed changes, quality AI, spawning perma loot and perma zeds and more is welcomed here :)
Almost everything is done with mission.pbo overrides. All of the new zed mechanics can be accomplished this way!
The only things that requires player downloads are the two...
Help is required to get this ready for general consumption.
Not noob friendly.
Here's a link to my github - https://github.com/mmmyum/yum_zedMods
In it you will find two addons, and pile of fixes/overrides for the mission.pbo to change the:
- spawn method of zeds - total number of zeds...
Hey all, I am this close to releasing complete playercheck redo - this means zeds and loot gen. Real close. My last issue before release is the heart of it all - I hate the default zed movements - mostly the speed options. Posting here in hopes that someone knows something I don't!
HELP!
- I...
Two things guys, just a little unsure about.
Some people are having trouble with some scripts of mine, and I'm trying to get them working for everyone.
I'm unclear as to the difference in executing scripts or commands server vs client side - as in if I call in the mission.sqm or init.sqf...
Hey, I've written a short snippet you can use to select a random location and I figured it might be of some use to someone else! (I will be using it in my air raid script, feel free to use it too!)
Right now, the worldspaces are towns/cities, and there is a list of 50. There are some...
FULLY TESTED AND FUNCTIONAL
AIRRAID BOMBER
[animated heli bomber version with optional ai spawning || random/static selection airraid no animation no ai]
NEWEST VERISON HERE! CODE BELOW VIDEOS
STATIC/RANDOM STANDARD AIRRAID
RANDOM ANIM-AI-HELIBOMBER AIRRAID
0:10 for chopper fly in 5:30...
Help and Discussion for Air Raid and Bombing siren begins here...
ORIGINAL POST:
You guys are great, it's time I give back some. Got this working yesterday.
A little script to add an AIR RAID complete with bombing and siren to a STATIC location or RANDOM locations
Siren is an authentic...
ADDING LHD via MISSION.SQM (similar to excelsior bridge)
Vehicles on it still fall through, but all the pieces spawn nicely together and you only have to place one object! (or just copy my text)
Save this as createlhd.sqf in the root of the pbo (ie dayz_1.chernarus/createlhd.sqf)
_LHDspawn...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.