This does not work. any common reasons as to why?
- changed compile path to call from "scripts/compile" in the init.sqf file.
- followed above instructions. (used comment out option)
- running DayZEpoch 1.0.4.2
while {true} do {
if (isNil _firstStartAction) then {
format ['CHILD:999:DELETE FROM `InstaActions`:[1]:'] call server_hiveWrite;
_firstStartAction = '1';
};
sleep 5;
if (isServer and !(isNil "sm_done")) then {
_key = 'CHILD:999:SELECT `id`...
I got everything working just fine except for a few objects giving me restriction #20 but my biggest concern is items that are placed in tents do not save after server restarts and vehicles are placed back in their default location. Is there a fix for this?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.