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  1. J

    If statement conditional on number of players on server

    Hey folks, I am working on an idea that needs more than a certain number of players on the server before it would trigger. I cannot find the varibale to use though. I am thinking of somehint like this if #ofplayers >= "10" then goto blah else goto end: Could one of ya'll give me a hand with...
  2. J

    RPT Error in create waypoint

    7:33:05 Error in expression < 10]; }; }; sleep 0.5; }; _wp1 = _grp addWaypoint [_pos, 0]; _wp1 setWaypointT> 7:33:05 Error position: <addWaypoint [_pos, 0]; _wp1 setWaypointT> 7:33:05 Error 64 elements provided, 3 expected 7:33:05 File z\addons\dayz_server\DZAI\compile\BIN_taskPatrol.sqf...
  3. J

    AI taking ammo and weapons from player vehicles

    Any way to stop this behavior?
  4. J

    Sarge AI and Origins

    I have almost completed the setup. Been balancing the AI, changing loadouts and skins of the AI. I haven't started on vehicles yet though. The AI spawn in the Debug area (in the Volcano on the big island) and kill players at log in. An Admin must teleport in there an kill the AI to stop it. Is...
  5. J

    BE Script.txt script.log debug

    From the reading that I have done, I search the script.log for the error number to get the text that caused the restriction. In this example I find the following: 09.06.2013 21:35:07: XXXX (44.4444.444.44440 xxxxxxxxxxxxxxxxxxxxxxxxx - #111 "bal _crate; clearBackpackCargoGlobal _crate...
  6. J

    Error in expression <n = _weapons select _forEachIndex;

    I have a lot of errors in the rpt, AI is working but I'm concerned... Does this make sense? 6:35:24 Error Undefined variable in expression: _weapon 6:35:24 File mpmissions\__cur_mp.tavi\addons\SARGE\SAR_functions.sqf, line 785 6:35:24 Error in expression <n = _weapons select _forEachIndex...
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