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  1. K

    Unbanned Vehicle List (by ARMA2_OA_Build_102678)(ie without rMod)

    Unfortunately, you can't use these various types of vehicles with normal dayz. Above method is still valid by the way. You'll just find that there's no vehicle banned by ca\communityconfigurationproject_e or something like that any more, since most of the non-used vehicles are strictly banned...
  2. K

    Optimizing linux system for DayZ

    Thanks a lot! however,Does DayZ on windows use multiple thereads? I heard that it is arma2 itself which doesn't make use of multi-thread inherently. and also i found this article is very informative, too...
  3. K

    Optimizing linux system for DayZ

    I haven't known about the free license! thanks. though for some reason i have to run this dayzserver with linux os. also haven't thought about wine not supporting multi-thread nor having a virtual windows server. Seems I'd better learn more about what I'm using and playing.
  4. K

    Optimizing linux system for DayZ

    It goes without saying that the server gets lag when its load is too high. However there should be some bottlenecks leaving room for optimization, apart from hardware performance. I tried some with sysctl command but couldn't see any clear differences. Are there any specific settings that are...
  5. K

    [GUIDE] Hosting a DayZ/Arma server on Linux

    Other several tips. Perl and running routine scripts written in perl : you needn't install strawberry perl or something like that. maybe your distribution has a package manager such as yum, apt-get, and so on. just install perl package. then try cpan to install some mandatory modules. for...
  6. K

    [GUIDE] Hosting a DayZ/Arma server on Linux

    Nice tutorial! I've run dayz on headless remote CentOS with wine for a long time too so here's my tips in case you need... The server's reliability is guaranteed but when it comes to BEC, I got no luck when i tried first time. So i had to dispense with BEC and take other measures to manage the...
  7. K

    I have a question about Script Restriction #76

    if you get a script restriction, you first need to check XXXX.log and find out which part of your code is kicked by BE. then you add BE filter some exceptions by writing !"~~~~~" after the particular row in XXXX.txt you're required to use certain escape character if it contains " or something...
  8. K

    Need help understanding coordinates

    you can pass BIS_fnc_findSafePos with seven args. "getMarkerPos "center"" is also one parameter. every value separated by commas inside [] is argument. you can check them in detail here http://forums.bistudio.com/archive/index.php/t-103108.html
  9. K

    DayZ 1.8 deployable items not saving & TrapTripwireGrenade not crafting

    writing #include in description.ext only makes them "usable" i guess(im not sure and it already beyond me) have you changed your trigger.sqf in your mission file _trap = _this select 0; if (getNumber (configFile >> "CfgVehicles" >> typeOf _trap >> "singleUse") > 0) then { [_trap] call...
  10. K

    dayz server 1.8 retrying to authenticate

    i assume that --with-carepkgs and --with-wrecks are not working correctly at the moment. when i passed these options, mission files and server files hadn't been created in my deploy folder.
  11. K

    DayZ 1.8 deployable items not saving & TrapTripwireGrenade not crafting

    ah, that's exactly what i wanted to explain. now you can modify every variable in these config files! please tell me how it works out!
  12. K

    DayZ 1.8 deployable items not saving & TrapTripwireGrenade not crafting

    well yes the base config file dayz_code/Configs/CfgVehicles.hpp also includes dayz_code/Configs/CfgVehicles/Traps.hpp so you need to reproduce these structures in your mission file or you'll get some undefined things. its bit complicated but not so difficult. give me some time and I'll write the...
  13. K

    DayZ 1.8 deployable items not saving & TrapTripwireGrenade not crafting

    if these traps are set to singleUse = 1; then they'll be deleted when triggered singleUse = 0; makes them reusable i think. I havent tried these method but maybe you can have your own config file read by above tut [Tutorial] Custom Loot Tables and Adjusting Spawn Rates you mentioned. i wish...
  14. K

    DayZ 1.8 deployable items not saving & TrapTripwireGrenade not crafting

    latest reality build contains it https://github.com/thevisad/DayZ-Private-master and finally i understand what you're trying.I checked dayz_code/Configs/CfgVehicles/Traps.hpp and figured out that BearTrap_DZ,Trap_Cans,TrapTripwireFlare,TrapTripwireGrenade,TrapTripwireSmoke are set to...
  15. K

    DayZ 1.8 deployable items not saving & TrapTripwireGrenade not crafting

    I haven't tested these new features yet, but as far as i understand from your post, you can run this during your reboot process. delete from DBNAME.instance_deployable where inventory = "[false]"; have you tried latest db_migrate.pl? i did 1.8 clean install on my server and these columuns are...
  16. K

    dayz server 1.8 retrying to authenticate

    hmm... how did you build the server and mission files with build.pl? it seems many of these options are not valid at the moment, so i decided to go with simple one for the time being perl build.pl --serverversion 18 Im currently running reality 1.8 with some scripts on my remote dedicated server...
  17. K

    dayz server 1.8 retrying to authenticate

    At least you can join the lobby, so maybe its a mission or server code problem. I'm not sure too, but i assume that there's a syntax error in your mission file. when i forgot adding " somewhere in init.sqf, i received a similar error log. and also, it would be helpful to pay attention to...
  18. K

    dayz server 1.8 retrying to authenticate

    what the rpt log says?
  19. K

    [HELP] HALO SPAWN

    Worked with 1.7.7.1 and should works in 1.8 (or higher)
  20. K

    Unbanned Vehicle List (by ARMA2_OA_Build_102678)(ie without rMod)

    As i said, almost all staffs except dull ones(e.g. motos, limousine-GAZs, colorful ordinary cars...) has been banned since 1771.
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