hi all, hoping theres an epoch troubleshooter here. Cant interact with traders, safes, building upgrades etc etc, basically anything that required the mouse scroolwheel while looking at something.
Haven't changed much in the settings so far so not sure what i need to do. Have ticketed the...
I closed my server shortly after this as the co-owners lost interest. I got SARGE AI, heli patrols in a set area, AI patrols and fortifications in set areas, and turned off the random ones.
I made a 'Sector C' by walling in an island, adding fortifications, lots of military vehicles for...
I closed my server shortly after this as the co-owners lost interest. I got SARGE AI, heli patrols in a set area, AI patrols and fortifications in set areas, and turned off the random ones.
I made a 'Sector C' by walling in an island, adding fortifications, lots of military vehicles for...
:/ yes im not looking forward to the inevitable hackers. Hope you get that sorted ASAP
HAve you got Anti-Hack too? Be firm with DayZPriv as your paying extra for that.
Yes, one line of code in battleye, thats why I havent touched that part. What did you have to do for that? ask dayzprivs help?
Lt, any chance of you pastebinning your cleanup file? Presuming there arnt any other modifications in there other than for SARGE. :)
The lack of alertness for the...
I started from scratch with SARGE AI, ZA are alert, they fortify when set to etc. I turn of most of the dynamic spawn locations, the war scenario, the heli patrols (as they are crashing regardless of my cleanup file) and the same, AI DONT fortify or attck zombies/hostiles until I have done an...
My main problem is the lack of intellegence the AI are showing. They arnt alert at all, they stand in a wedge and do nothing until you shoot them, if i restart the server over and over sometimes they work, and by that i mean if you are hostile they shoot, they use barricades and towers to...
yea when i had it running on default with the war scenario, i havent figured how to stop the helis crahsing and there was one downed but not dead in a forest, that blew as soon as I got in. No answer on that though.
The only battleye kick I have got is if i ask an NPC to give me a bloodbag...
I have used the SAR_config.sqf and adjusted the humanity required to be considered hostile. ITs a shame this isnt per soldier AND per survivor as I only wanted soldiers to hate everyone. But I will have to just have AI soldiers, not massive dent to my masterplan :)
UPDATE:
Got all the groups where I want them, and none where I dont.
But AI seem to all A and no I. They attack the players but not zombies like they used to. For example the ones at Devils Castle (default static group) used to be shooting up any zombies they saw. I added 3 more groups and...
Ive totally missed out the dynamic spawns and put 0 in all the boxes, im using the static version where you have to create a marker and a group, like the debug_devilscastle one, This means i can make fortified areas that players can avoid rather than have wandering NPCs wandering.
So, I have...
Started again with the SAR_cfg_grps_chernarus.sqf file and its all good now, not sure what the original error was though, managing to set up static partols and no more randoms.
I have created 3 static groups, they are definitely scripted right, but only getting one of them each login, they are...
No, still just getting random groups everywhere. Nothing at all like I am setting up in "if (SAR_dynamic_spawning) then {"
This leads me to think there is a toggle or something to set which I havent seen, especially aster seeing this line above it "// grid definition for the automatic spawn...
DOH, i had reverted to default cleanup file when I finished first test yesterday. Will try with that back on tomorrow for 1-2 heli patrols and have another bash at making spawns ONLY in the places I want which is Cherno, Electro and maybe devils castle.
So, next on the list, how do I stop all...
And yea im getting the "CLEANUP: KILLING A HACKER so either battleeye or cleanup file?
I havent touched the battleeye files as nothing matched up in my files from the tutorial.
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