https://github.com/azmodii/DayZ-Sou...7.1/SQF/dayz_server/system/server_cleanup.fsm
Replace your server_cleanup.fsm with this one.
The patch notes say:
But server cleanup shows it set to 60 seconds (Bohemia actually lists this value as ms, not s but w/e):
Changing this line to 3600 seconds:
Resolves the server side lag/desync/unplayability and also resolves no loot spawning correctly.
Replace your server_cleanup.fsm with this one.
The patch notes say:
Code:
* [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
But server cleanup shows it set to 60 seconds (Bohemia actually lists this value as ms, not s but w/e):
Code:
/*%FSM<LINK "too_many_objects">*/
class too_many_objects
{
priority = 2.000000;
to="cleanup_objects";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _timeNem) > 60)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_timeNem = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
Changing this line to 3600 seconds:
Code:
/*%FSM<LINK "too_many_objects">*/
class too_many_objects
{
priority = 2.000000;
to="cleanup_objects";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _timeNem) > 3600)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/"_timeNem = diag_tickTime;"/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
Resolves the server side lag/desync/unplayability and also resolves no loot spawning correctly.