1.8?

Discussion in 'Support and Release' started by GoldenPSP, Sep 21, 2013.

  1. GoldenPSP

    GoldenPSP New Member

    Joined:
    Aug 30, 2013
    Messages:
    21
    Likes Received:
    1
    Not to derail your development, but any plans to incorporate the latest dayz patch 1.8 into epidemic. The new features are pretty damn skippy
     
  2. Azombiebaby

    Azombiebaby Member

    Joined:
    Jul 24, 2013
    Messages:
    37
    Likes Received:
    2
    We haven't actually been online to see the latest update :) I will take a look
     
  3. GoldenPSP

    GoldenPSP New Member

    Joined:
    Aug 30, 2013
    Messages:
    21
    Likes Received:
    1
    definitely should. Lots of good stuff in it.
     
  4. Chris Atkins

    Chris Atkins Valued Member!

    Joined:
    Aug 28, 2013
    Messages:
    407
    Likes Received:
    52
    Hey Azombiebaby,

    Nice work you guys did on Epidemic. One caveat though. Why have you all implemented SO MANY restrictions? Most server owners like all the bells and whistles to attract players. I'm not asking strictly for myself, but for all other server owner also. I can manage 80% of all issues by myself, but others may have a bit more trouble.

    When the next update for Epidemic comes out, could you please update the BattlEye filters to allow:
    1. Axeman's Light Script (need BE filter, not sure where to put exception) | http://opendayz.net/threads/dayz-illuminant-tower-lighting.12326/
    2. Auto Refuel (working well on my server, no problem editing BE filter)| http://opendayz.net/threads/dayz-chenarus-auto-refuel-all-stations.7056/page-4#post-13533
    3. Remove Vehicle Parts (currently kicks for PublicVariable #0, not sure where to put exception or how exception code should look)| http://opendayz.net/threads/remove-parts-from-vehicles-simplified.12064/
    4. Self Blood Bag is working well on my server.
    5. Towing/Lifting (works great, added exception in attachto.txt)
    Just a request, it would be greatly appreciated (I also removed your (and other developers) UIDs from the Admin Tools ;)).

    *EDIT: I think I have the BE exceptions in place for Axeman's light script and the Remoce Vehicle Parts script. I'll test when I get home from work and provide feedback.
     
  5. Humaine

    Humaine New Member

    Joined:
    Jun 20, 2013
    Messages:
    15
    Likes Received:
    0
    + 1 to above.

    1.8 has some nice stuff in it. Like the Hud and Gear gui...
    Fuel siphon... food boxes... weapon switch keys... and CAKE!.... "its a lie!"... lol and lots of other things... very cool.
     
  6. Dirty Rat

    Dirty Rat Member

    Joined:
    Nov 5, 2012
    Messages:
    43
    Likes Received:
    3
    Adding scripts really has nothing to do with mods and there is no restrictions implemented by Azombiebaby. Check your other post for instructions.
     
    Azombiebaby likes this.

Share This Page