violentbedlinen
Member
Hi, firstly thanks very much for the latest update. I've been trying it out in its current form (Build 4) and really like the changes and improvements.
I've noticed one thing that stands out at the moment. When a heli patrol is damaged and trying to land, it hovers anywhere between the ground and 75m. Sometimes it lands and everyone ejects safely, other times some eject safely and then the heli lifts off again. The problem is with the crew ejecting without a parachute and at any height, usually between 5m and 75m off the ground. So I guess they need to be forced to have a parachute when above 50m and forced to not eject when below 50m.
A few times this afternoon, when testing with up to 25 cargo seats, a heli will take damage, nearly land, then decide to gain altitude. This is the moment when it begins shitting out crew, even the pilot eventually.
When a heli is at critical damage, a complete crew ejection is faultless and they will always have parachutes when above the safe height.
Thanks again.
I've noticed one thing that stands out at the moment. When a heli patrol is damaged and trying to land, it hovers anywhere between the ground and 75m. Sometimes it lands and everyone ejects safely, other times some eject safely and then the heli lifts off again. The problem is with the crew ejecting without a parachute and at any height, usually between 5m and 75m off the ground. So I guess they need to be forced to have a parachute when above 50m and forced to not eject when below 50m.
A few times this afternoon, when testing with up to 25 cargo seats, a heli will take damage, nearly land, then decide to gain altitude. This is the moment when it begins shitting out crew, even the pilot eventually.
When a heli is at critical damage, a complete crew ejection is faultless and they will always have parachutes when above the safe height.
Thanks again.