How would I do the following?
I want to have A.I. guard player donor bases. Here is how I'd like it to work.
When other players besides the base\clan owners (based on PUID/GUID) enter within a certani distance of the base (kind of like the protected bubbles script) then the A.I. Spawn in at a certain marker and attack any players in the area. Then either disappear when the plahyers are dead or respawn within a given amount of time after the A.I. are killed.
They will not attack members that are in that PUID but will attack them BACK if they are attacked first. They will also engage the A.I. heli copters if they happen to fly nearby too.
Any ideas?
I want to have A.I. guard player donor bases. Here is how I'd like it to work.
When other players besides the base\clan owners (based on PUID/GUID) enter within a certani distance of the base (kind of like the protected bubbles script) then the A.I. Spawn in at a certain marker and attack any players in the area. Then either disappear when the plahyers are dead or respawn within a given amount of time after the A.I. are killed.
They will not attack members that are in that PUID but will attack them BACK if they are attacked first. They will also engage the A.I. heli copters if they happen to fly nearby too.
Any ideas?