Stapo
Modding Veteran
Hey fellow server owners, im going to show you add a line in your dayz_server.pbo that will tell you WHAT your helicrashsite's are spawning.
Step 1.
Unpack your dayz_server.pbo (@Server/addons) with any pbo unpacker (i recommend CPBO).
Step 2.
go to dayz_server/init/server_functions.sqf (open with Notepad ++) and go to around line 125 and you will see something like this:
Step 3.
add this under _iArray call spawn_loot;
so it looks like this:
Step4.
save it and repack dayz_server and next time you look at your RPT you should see something like this:
Enjoy!
Step 1.
Unpack your dayz_server.pbo (@Server/addons) with any pbo unpacker (i recommend CPBO).
Step 2.
go to dayz_server/init/server_functions.sqf (open with Notepad ++) and go to around line 125 and you will see something like this:
Code:
if (count _itemType > _index) then {
_iArray = _itemType select _index;
_iArray set [2,_position];
_iArray set [3,5];
_iArray call spawn_loot;
_nearby = _position nearObjects ["WeaponHolder",20];
Step 3.
add this under _iArray call spawn_loot;
Code:
if (_iArray select 0 == "") then {
diag_log format ["CRASHSPAWN: LOOT PILE: %1", _iArray select 1];
} else {
diag_log format ["CRASHSPAWN: ITEM: %1", _iArray select 0];
};
so it looks like this:
Code:
if (count _itemType > _index) then {
_iArray = _itemType select _index;
_iArray set [2,_position];
_iArray set [3,5];
_iArray call spawn_loot;
if (_iArray select 0 == "") then {
diag_log format ["CRASHSPAWN: LOOT PILE: %1", _iArray select 1];
} else {
diag_log format ["CRASHSPAWN: ITEM: %1", _iArray select 0];
};
_nearby = _position nearObjects ["WeaponHolder",20];
Step4.
save it and repack dayz_server and next time you look at your RPT you should see something like this:
Code:
18:33:33 "CRASHSPAWN: LOOT PILE: military"
18:33:33 "CRASHSPAWN: ITEM: M16A2"
18:33:33 "CRASHSPAWN: ITEM: M249_DZ"
18:33:33 "CRASHSPAWN: ITEM: M4A3_CCO_EP1"
18:33:33 "CRASHSPAWN: ITEM: M16A2"
18:33:33 "CRASHSPAWN: ITEM: M4A1_HWS_GL_camo"
Enjoy!