Microb
Member
Story is about dropping bombs that will illuminate large area on impact by spawning a lot of flare/smoke projectiles so it's not only visual effect.
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I guess thats because FAB250 is banned in DayZ VanillaCant tell whats wrong there but its actually working ^^
Same for meTested the example mission: Everything works fine!
Tested it on DayZ 1.8.0.3 AN2 2Rnd_FAB_250:
_spawn = "AN2_DZ";
_posplr = [((getPos player) select 0) + 5, ((getPos player) select 1) + 5, 0];
_dirplr = getDir player;
_spwnveh = _spawn createVehicle (_posplr);
_spwnveh setVariable ["Sarge",1,true];
_spwnveh addweapon "HeliBombLauncher";
_spwnveh addmagazine "2Rnd_FAB_250";
_spwnveh addmagazine "2Rnd_FAB_250";
_spwnveh addEventHandler ["fired", {_this execVM "Scripts\napalm.sqf"}];
Same Effect, the Napalm appears about 300m in mid air.
_object addEventHandler ["fired", {_this execVM "napalm.sqf"}];
_isAN2 = _cursorTarget isKindOf "AN2_DZ";
if(_isAN2 && _isAlive) then {
_cursorTarget addEventHandler ["fired", {_this execVM "Scripts\napalm.sqf"}];
};