I've started a server for myself and a few friends (thanks pwnoz0r!) and have had some success following suggestions on these forums to add some cool stuff to the server, but there is one issue I haven't been able to solve yet. I have added care packages to my server, but they can be pretty tough to spot, especially from the air, so I wanted to try to add a smoke effect to the spawns similar to the choppercrash fire/smoke. However, I do not want the fire (because who wants burned supplies?) and I'd like to use the red or green smoke grenade-style smoke model if possible.
I understand it is possible to add these types of smoke to static objects using the editor, but I would like to add the effects to a dynamic spawn (care package) rather than a static item (building, etc) so I'm thinking some sort of scripting would be necessary? I tried copying the fire script from the choppercrash section thinking I could just find out how to invoke the smoke grenade smoke effect instead of the fire but it didn't seem to work at all. Does anyone have a suggestion as to how I could accomplish this? Sorry for being a programming/SQL noob
I understand it is possible to add these types of smoke to static objects using the editor, but I would like to add the effects to a dynamic spawn (care package) rather than a static item (building, etc) so I'm thinking some sort of scripting would be necessary? I tried copying the fire script from the choppercrash section thinking I could just find out how to invoke the smoke grenade smoke effect instead of the fire but it didn't seem to work at all. Does anyone have a suggestion as to how I could accomplish this? Sorry for being a programming/SQL noob