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SERVER PBO
Adjust your server_cleanup.fsm file for “Killed a hacker†fix (thanks sarge)
Depends which DayZ version you are running.
in your server_objectUpdate.sqf (or however it’s called in your server package)
locate this: (thanks sarge)
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") ) then {" \n
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable ["Sarge",0] != 1) ) then {" \n
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=
if (!parachuteWest) then { if (objectID == "0" && uid == "0") then { _objectposition = getPosATL object; diaglog format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf object, _objectposition select 0, objectposition select 1, objectposition select 2]; _isNotOk = true; }; };
if (!parachuteWest) then { if (objectID == "0" && uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _objectposition = getPosATL object; diaglog format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf object, _objectposition select 0, objectposition select 1, objectposition select 2]; _isNotOk = true; }; };