AI Skills

Innuce

Well-Known Member
Kind of a general question...
Is a "aimingAccuracy" for example better or worse as you increase the number say from 0.35 to 0.45?
 
I would like to know too, i assume their accuracy increases if the value increases.

The thing is with the AI, they are great, but too easy to kill.
Would anyone recommend changing their values or to change 1.0 to 0.4 ??

// Recommended values: 0.4 -> hard!
//
// 1.0 -> medium
//
// 2.5 -> easy
//
R_knowsAboutEnemy = 1.0;

Otherwise, i would just change R_knowsAboutEnemy to 0.4
 
aimingAccuracy, as well as all skill properties, ranges from 0 to 1. 1 is the hardest, 0 is easiest.

Sarge
 
aimingAccuracy, as well as all skill properties, ranges from 0 to 1. 1 is the hardest, 0 is easiest.

Sarge

Thank you for clarifying that!
I envision having lots of bandit AI running around with low accuracy, kind of like stormtroopers in Star Wars. lol
 
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