captgentry
Member
Fantastic mod.
I have been trying like hell to get some snipers spawning in exact locations.
_this = createMarker ["SAR_marker_church1", [6658.2, 14259.3, 5.098]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1, 1];
SAR_marker_church1 = _this;
and...
[SAR_marker_church1,1,1,0,"fortify",false] call SAR_AI;
Which works ok. This spawns a sniper and a rifleman (I don't know why the rifleman spawns) on the ground near the position (6658.2, 14259.3, 5.098).
What I want to have happen is the sniper spawn up on a building and not on the ground. Just like they do in Dayz Origins' Salvation Isle.
As a bonus, would anyone like to describe what each of these do?
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1, 1];
Anyway, thanks for the great mod and thanks in advance for any help.
Gentry
I have been trying like hell to get some snipers spawning in exact locations.
_this = createMarker ["SAR_marker_church1", [6658.2, 14259.3, 5.098]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1, 1];
SAR_marker_church1 = _this;
and...
[SAR_marker_church1,1,1,0,"fortify",false] call SAR_AI;
Which works ok. This spawns a sniper and a rifleman (I don't know why the rifleman spawns) on the ground near the position (6658.2, 14259.3, 5.098).
What I want to have happen is the sniper spawn up on a building and not on the ground. Just like they do in Dayz Origins' Salvation Isle.
As a bonus, would anyone like to describe what each of these do?
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [1, 1];
Anyway, thanks for the great mod and thanks in advance for any help.
Gentry