Ai Soldiers.

JOHNKAUB

Member
i got to about page 20 on the 60 page forums before my eyes started bleeding. how do i change the soldier AIs to east, unfriendly to all. i am sorry to ask a question that prob has been answered i just get anxiety at the thought of going through that heap of info. especially the older stuff because i have no idea if older fixes might break my mod.... i finally got it running beautifully.

and i am aware i can use bandits, i just want better fitted AI defending my bases... and i don't want better armed bandits roaming my server.

please help me :: puts on sad face::
 
Code:
switch (_grouptype) do
{
    case 1: // military
    {
        _side = SAR_AI_friendly_side;
        _leader_group = SAR_leader_sold_list call BIS_fnc_selectRandom;
        _riflemenlist = SAR_soldier_sold_list;
        _sniperlist = SAR_sniper_sold_list;
       
        _leaderskills = SAR_leader_sold_skills;
        _riflemanskills = SAR_soldier_sold_skills;
        _sniperskills = SAR_sniper_sold_skills;
       
    };
    case 2: // survivors
    {
        _side = SAR_AI_friendly_side;
        _leader_group = SAR_leader_surv_list call BIS_fnc_selectRandom;
        _riflemenlist = SAR_soldier_surv_list;
        _sniperlist = SAR_sniper_surv_list;
       
        _leaderskills = SAR_leader_surv_skills;
        _riflemanskills = SAR_soldier_surv_skills;
        _sniperskills = SAR_sniper_surv_skills;
       
    };
    case 3: // bandits
    {
        _side = SAR_AI_unfriendly_side;
        _leader_group = SAR_leader_band_list call BIS_fnc_selectRandom;
        _riflemenlist = SAR_soldier_band_list;
        _sniperlist = SAR_sniper_band_list;
       
        _leaderskills = SAR_leader_band_skills;
        _riflemanskills = SAR_soldier_band_skills;
        _sniperskills = SAR_sniper_band_skills;
       
    };
};

???? this ????
 
well, if you dom't care that in that case military AI wont shoot bandit AI, give it a try. untested, but should work.

The file above is the right one to make the change.

sarge
 
worked well, i don't mind them not shooting at bandits as i do not have any spawning around military installations.

again, sarge...this mod really breathed some new life back into the clan. thank you so much for your continued hard work.
 
So?

Code:
{
    case 1: // military
    {
        _side = SAR_AI_unfriendly_side;
        _leader_group = SAR_leader_sold_list call BIS_fnc_selectRandom;
        _riflemenlist = SAR_soldier_sold_list;
        _sniperlist = SAR_sniper_sold_list;
       
        _leaderskills = SAR_leader_sold_skills;
        _riflemanskills = SAR_soldier_sold_skills;
        _sniperskills = SAR_sniper_sold_skills;
       
    };
 
Cause we currently don't have a test server set up and we have a good deal of player on at all times... Sorry if it bothered you man.. We are getting a test server up as of today so Dickie and I will be able to test these possibilities out without bothering others enjoyment... thanks again
 
no problem .-) as a hint, setup a testserver on your home pc, works like a charm!
 
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