Animated Helicrashs 0.1 - Release

I love your script, I have it on both of my servers! Although I can't get either instance working. I have done everything correctly, and my RPT file tells me that loot has spawned, but it is nowhere to be found at the heli. I have teleported to the specific coords given to me through the CRASHSPAWNER.

I have sarges AI installed as well.
 
we never get it to load all we get is th e waiting for host message and cannt get in to the server... any ideas?
 
Can someone help me when I enter the Code into Spawn_crashsite Do I add it at the very bottom but I have and it doesnt work can someone please help!!
 
Got this running on our Taviana servers but with 50 players they are SOOOOO laggy!
Hey when im editing the Spawn_crashsite.sqf the one inthe download it says to merge but i cant sodo I just add it at the very bottom?? Ive done that and it doesnt seem to work which means its probably wrong.
 
just getting this error and cant login again in my server...

_building = createVehicle [_result select 0, _pos, [>
9:23:28 Error position: <createVehicle [_result select 0, _pos, [>
9:23:28 Error Type Number, expected String
9:23:28 File z\addons\dayz_server\system\server_monitor.sqf, line 221
9:23:35 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/RHIB/
9:23:35 Cannot create entity with abstract type RHIB (scope = private?)
9:23:35 Cannot create non-ai vehicle RHIB,
9:23:35 Warning Message: 'bin\config.bin/CfgWeapons/AK_107_GL_pso/Burst/' is not a value
9:23:36 Warning Message: Cannot open object dayz_equip\models\wire_cat2.p3d
9:23:36 dayz_equip\models\wire_cat2.p3d: No geometry and no visual shape
9:23:36 dayz_equip\models\wire_cat2.p3d: No geometry and no visual shape
9:23:36 "SERVER: Spawned 2378 buildings!"
9:23:36 "HIVE: Local Time set to [2012,8,31,10,23]"
9:23:36 "DEBUG FPS : 11.3636"
9:23:36 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
9:23:36 "CRASHSPAWNER: 75% chance to start a crashing Mi17_DZ with loot table 'HeliCrash' at 1029"
9:23:36 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

someone can help me?
 
Anyway to make this not laggy on a full server? The AI choppers perform horribly with 50 players on.
 
When i load this script in i get this in my rpt

11:13:06 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]" 11:13:06 "CRASHSPAWNER: 75% chance to start a crashing Mi17_DZ with loot table 'HeliCrash' at 2188" 11:13:06 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 11:14:41 "DEBUG: needUpdate_objects=[179f7040# 1055164: uaz.p3d,179af040# 1055165: uaz.p3d,1794d0c0# 1055166: atv.p3d,beca080# 1055168: skodovka_blue.p3d,1aa010c0# 1055182: ikarus.p3d,1a9ac100# 1055184: tractor_2.p3d,1a8cc100# 1055185: s1203.p3d,bf0c100# 1055189: volha.p3d,1a7d7040# 1055190: car_sedan.p3d,be74100# 1055194: skodovka.p3d,1a63d0c0# 1055196: skodovka_green.p3d,1a574100# 1055199: hilux1_civil_3_open.p3d,1a537040# 1055200: ikarus.p3d,1a536080# 1055201: tractor_2.p3d,1a44e080# 1055204: car_hatchback.p3d,1a38c100# 1055205: fishing_boat.p3d,1a33b040# 1055208: uaz.p3d,1a338100# 1055211: s1203.p3d,1a277040# 1055213: fishing_boat.p3d,b8ba080# 1055215: uaz.p3d,b8b8100# 1055217: uh1h.p3d,1a1b7040# 1055219: atv.p3d,1a1b6080# 1055220: hilux1_civil_3_open.p3d,1a1b50c0# 1055221: hilux1_civil_3_open.p3d,1a1b4100# 1055222: s1203.p3d,19dd2080# 1055227: ah1z.p3d,19dd0100# 1055229: ah1z.p3d,19cf3040# 1055234: hilux1_civil_1_open.p3d]"


any one have any ideas?
 
thank you for the reply

12:11:36 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
12:11:36 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'Military' at 60"
12:13:32 "CRASHSPAWNER: UH-1H started flying from [6993.7,173.053,300] to [6277.56,8332.83] NOW!(TIME:60||LT:Military)"
12:13:33 "CRASHSPAWNER: Adding Pre-POC-Waypoint #1 on [1234.56,4321.83]"
12:18:26 "CRASHSPAWNER: UH-1H just exploded at [6160.78,8215.13,94.7439]!"
12:18:39 "CRASHSPAWNER: Loot spawn at '[6284.31,8333.3,0]' with loot table '15.3165'"
12:18:39 "CRASHSPAWNER: Loot spawn at '[6289.58,8343.87,0]' with loot table '15.3165'"
12:18:39 "CRASHSPAWNER: Loot spawn at '[6284.43,8334.29,0]' with loot table '15.3165'"
12:18:39 "CRASHSPAWNER: Crash complete! Wreck at: [6283.44,8339.96,0.209167] - Runtime: 307


is what tut says iif it worked because mine just says 75% i assume it dident spawn one?
 
Yeah it did mate - 75% chance of spawning and the next line you see is a heli flying from [COORDS] to [COORDS].

Then after, it shows it crashing and 3 loot spots spawning around it.
 
yeh mates sorry im at work and iv got to keep typing quick.

the post with the heli flying from cords to cords is from the TUT

MY RPT files shows this

11:13:06 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]" 11:13:06 "CRASHSPAWNER: 75% chance to start a crashing Mi17_DZ with loot table 'HeliCrash' at 2188" 11:13:06 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

but the TUT says it should

12:11:36 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]"
12:11:36 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'Military' at 60"
12:13:32 "CRASHSPAWNER: UH-1H started flying from [6993.7,173.053,300] to [6277.56,8332.83] NOW!(TIME:60||LT:Military)"


i dont understand why mine starts a clean up script instead of flying the heli from a to b
 
Ahh sorry, i get you now!

The cleanup script starts because its the last thing that starts when the server is fully setup - so do not worry about that.

Why not try making the spawn chance 100%, so you will know if its working.
 
so...one of the stupid questions, is this mod make a (flying) choppers and u can shot it down that becomes crash site...and is this mod works for Sarge AI chopper, when they are shot down they will become a crash sites? i am kinda confuse...
 
This has nothing to do with Sarge AI. The choppers in this mod don't fire back at anyone they just fly to way points and crash then become crash sites.
 
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