I have heard from users that dynamic spawns are too frequent (or too few) so I would like some more direct feedback to help me fine-tune some settings. Presently there is an upper limit of 10 spawns per 5-8 minute cycle so there isn't an overload of spawns, but there isn't a lower "floor" of spawns in case the server population is extremely low. So, if a single person is online, they will always be chosen for potential dynamic AI spawns, and this is what I'm trying to avoid.
What I am trying to do is to set up a formula to calculate the "sweet spot" where there isn't too many or too few spawns.
So what I would like to ask all users or players of servers with DZAI is:
1. Do you feel that dynamic AI spawns are too frequent or too infrequent as of the current version (1.9.4)? Or is it "just right?"
2. What is the usual player population of your server?
The end goal will be to ensure that each player has a consistent chance of being selected for dynamic AI spawns, regardless of how many players are online at the time.
What I am trying to do is to set up a formula to calculate the "sweet spot" where there isn't too many or too few spawns.
So what I would like to ask all users or players of servers with DZAI is:
1. Do you feel that dynamic AI spawns are too frequent or too infrequent as of the current version (1.9.4)? Or is it "just right?"
2. What is the usual player population of your server?
The end goal will be to ensure that each player has a consistent chance of being selected for dynamic AI spawns, regardless of how many players are online at the time.