BEC not working, please help.

if it should be in the root, then no. I dont think I've ever seen it anywhere else though, but I need to go to the store, Ill be back soon.
And in advance, Ill be sure to donate to you, since you're helping
 
with the old config.cfg BEC should've created a log file called
Server1.log
maybe something in there?

Code:
LogDir = Server1
 
Also here's my server config files. Maybe I can set something here to run BEC?

basic.cfg

MinBandwidth=104857600;
MaxBandwidth=104857600;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=-97;
serverLatitude=38;
serverLongitudeAuto=-97;
serverLatitudeAuto=38;

config.cfg

//
// config.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "Hell's Playground|DayZ Overpoch (1.0.4.2/103718)|Self BB|AI missions|Active Admins|More to come";
password = "";

passwordAdmin = "removed for post"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "Bliss\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Server hosted by Vert Hosting!",
};
motdInterval = 5; // Time interval (in seconds) between each message


// JOINING RULES
// DO NOT CHANGE THIS - IT MAY GET YOUR ACCOUNT SUSPENDED
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// CONTINUE CHANGING HERE
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 103718; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 2;

// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature


// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
class Missions
{
class DayZ {
template = dayz_epoch_11.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid
};
};
 
ok just checked:
Server1 should be a Folder in which BEC is logging stuff like Chat.
Testing now to get this done on my BEC, will tell you soon :)
 
ok BEC didnt created me a Server1 Folder, BUT i already have a Log folder in my Arma2OA main Folder in which almost everything is logged.
Do you have one?

Located also where MPMission and the @Addons folders are
 
nope i mean a Log Folder, in this Folder there is 1 folder named after your profile and in this folder are 3 other Folders named:
BeLog
Chat
Error
 
since we dont have much do to why dont try it with the IP:
127.0.0.1
try to add this in it and summon Satan :D
 
I had the same problem setting up my first server. turned out i changed the rcon password shortly after installing BEC. I couldn't find any settings to set the password in BEC so I didn't put much thought into it. a couple days later i finally tried resetting the password back and it worked fine. I ended up using dart to see if the bec admin was logging in or not.

If you have not changed your rcon after installing bec then this won't be related.
 
I had the same problem setting up my first server. turned out i changed the rcon password shortly after installing BEC. I couldn't find any settings to set the password in BEC so I didn't put much thought into it. a couple days later i finally tried resetting the password back and it worked fine. I ended up using dart to see if the bec admin was logging in or not.

If you have not changed your rcon after installing bec then this won't be related.
Our host installs BEC automatically, where in Dart would it say that BEC is logging on?
 
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