bin\config.bin/cfgweapons/ak_47_m/burst

bin\config.bin/cfgweapons/ak_47_m/burst is a known issue, this won't (or never has before) caused a battleye kick.

I need some details about the battleye kick; mainly the script restriction #(number) and the log to show what it kicked for. The number will be a start though.
 
If the error posted above doesn't kick, these scripts start too.

I've just rebooted my server remotely, Ill bring back some more details.
 
Log in from DayZ Commander: Script 41
Log in remotely within arma: Script 40
Log in remotely within arma: Script 41

Logs

Code:
18:13:24 : Player #0 Dick Cheney (xxxx) has been kicked by BattlEye: Script Restriction #41
18:14:06 : Player #0 Dick Cheney (xxxx) connected
18:14:06 : Player #0 Dick Cheney - GUID: xxxx (unverified)
18:14:07 : Verified GUID (xxxxx) of player #0 Dick Cheney
18:14:07 : RCon admin #0: (Global) BEC : Super Admin Dick Cheney Connected
18:14:45 : Player #0 Dick Cheney (xxxx) has been kicked by BattlEye: Script Restriction #40
18:14:51 : Player #0 Dick Cheney (xxxxx) connected
18:14:52 : Player #0 Dick Cheney - GUID: xxxx (unverified)
18:14:52 : Verified GUID (xxxxx) of player #0 Dick Cheney
18:14:52 : RCon admin #0: (Global) BEC : Super Admin Dick Cheney Connected
18:15:00 : Player #0 Dick Cheney (xxxxxx) has been kicked by BattlEye: Script Restriction #41
18:15:05 : Player #0 Dick Cheney (xxxxx) connected
18:15:06 : Player #0 Dick Cheney - GUID: xxxxxx (unverified)
18:15:06 : Verified GUID (xxxxxx) of player #0 Dick Cheney
18:15:06 : RCon admin #0: (Global) BEC : Super Admin Dick Cheney Connected
18:15:14 : Player #0 Dick Cheney (xxxxx) has been kicked by BattlEye: Script Restriction #40

Players joining the server are getting script restriction 20.
 
Removed the CSJ_GyroFloat because it was causing players to script #20 and be unable to join.

They were what was causing my nightmare.

Fixed - Script 40
- Script 41

by removing all vehicles spawned into the game and refreshing them
by re-installing a fresh battleye and introducing the updated .dll

several server restarts

and the ak 74 thing at the start, have no lcue where that error went but its gone.
 
You're line 20 should be as follows:

createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);" !"_bag = createVehicle [\"WeaponHolder_ItemTent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;" !"_object = _type createVehicleLocal _position;\n_object setPos _position;\n_object setDir _dir;\n_object allowDamage false;", !"CSJ_GyroFloat", !"CSJ_FloatWash", !"csj_gyrop", !"csj_gyroc" !"L player)] spawn player_alertZombies;sleep 5;_tent = createVehicle [\"tent2017\", _location, [], 0, \"CAN_COLLIDE\"];_tent setd", !"tent2017"
 
Back
Top