HospitalChair
Well-Known Member
As the title suggests, within i would say 1 minute, the bodies are despawning. Is there something i need to tweak to fix this?
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_this = createTrigger ["EmptyDetector", [7024.4883, 7660.3794, 0]];
_this setTriggerActivation ["ALPHA", "PRESENT", true];
_this setTriggerStatements ["this", "unit = group player createUnit [""Survivor2_DZ"", Position player, [], 0, ""FORM""];", ""];
[\code]