Can someone help me add Bodyguard for each player....

slicky131

New Member
Can someone please help me add a Bodyguard or 2 for each player on logon. Now, I don't care if the added AI gets deleted on players death or logoff. I am running Dayz 1.8.0.3 Also, I do my own scripting, I just need to know the code and where it goes. I did find this by googling 'bots AI dayz" , the site claims it works, but, they don't say where it goes. Can somebody please help me out by telling my where the code goes, or posting the code I need. Thanks in Advance.


Code:

TitleText [format["Bodyguard has your back son"], "PLAIN DOWN"];
private["_spawnAIS", "_plrGroup"];
CIVILIAN setFriend [WEST,0];
WEST setFriend [CIVILIAN,0];
player addRating 50000;
_plrGroup = (group player);
_plrGroup allowFleeing 0;
_plrGroup setFormation "LINE";
"Functionary1_EP1" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"];
_spawnAIS enableAI "TARGET";
_spawnAIS enableAI "AUTOTARGET";
_spawnAIS enableAI "MOVE";
_spawnAIS enableAI "ANIM";
_spawnAIS enableAI "FSM";
_spawnAIS allowDammage true;
_spawnAIS setCombatMode "RED";
_spawnAIS setBehaviour "COMBAT";
_spawnAIS addweapon "M4SPR";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS addMagazine "30Rnd_556x45_Stanag";
_spawnAIS selectWeapon "M4SPR";
_spawnAIS setSkill ["aimingAccuracy",1];
_spawnAIS setSkill ["aimingShake",1];
_spawnAIS setSkill ["aimingSpeed",1];
_spawnAIS setSkill ["endurance",1];
_spawnAIS setSkill ["spotDistance",1];
_spawnAIS setSkill ["spotTime",1];
_spawnAIS setSkill ["courage",1];
_spawnAIS setSkill ["reloadSpeed",1];
_spawnAIS setSkill ["commanding",1];
_spawnAIS setSkill ["general",1];
[_spawnAIS] join _plrGroup;
_spawnAIS addEventHandler ["Fired", {_this call player_fired;}];
while {alive _spawnAIS} do
{
{
_x addRating -200000;
} forEach allMissionObjects "zZombie_Base"; // attacks zombies yo
sleep 0.1;
};
that makes them attack zombies, but the bodyguards
 
Back
Top