first question i got private hive tools . what does the 3d editor sql parser do?
somethihng todo with adding buildings? cause i add buildings normally via mission sqm, but it doesnt work properly now
after the Heli p thing the rest doesnt add up when i restart server
Anyone knows whats wrong? as i dont see the problem
somethihng todo with adding buildings? cause i add buildings normally via mission sqm, but it doesnt work properly now
after the Heli p thing the rest doesnt add up when i restart server
Code:
class Vehicles
{
items=15;
class Item0
{
position[]={6732.6099, -0.52491808, 4448.7021};
init="this setpos [6732.6099, 4448.7021, -0.52491808];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=62.988136;
id=0;
side="EMPTY";
vehicle="Land_A_GeneralStore_01";
skill=0.60000002;
};
class Item1
{
position[]={6701.0449, -3.1401951, 4388.6553};
init="this setpos [6701.0449, 4388.6553, -3.1401951];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-202.35544;
id=1;
side="EMPTY";
vehicle="Land_Barn_Metal";
skill=0.60000002;
};
class Item2
{
position[]={6837.2612, -1.5258789e-005, 4550.8647};
init="this setpos [6837.2612, 4550.8647, -1.5258789e-005];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-8.4994392;
id=2;
side="EMPTY";
vehicle="Land_A_FuelStation_Build";
skill=0.60000002;
};
class Item3
{
position[]={6836.6563, 3.0517578e-005, 4543.1265};
init="this setpos [6836.6563, 4543.1265, 3.0517578e-005];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=0;
id=3;
side="EMPTY";
vehicle="Land_A_FuelStation_Feed";
skill=0.60000002;
};
class Item4
{
position[]={6839.1504,, 4543.1382};
init="this setpos [6839.1504, 4543.1382, ];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=0;
id=4;
side="EMPTY";
vehicle="Land_A_FuelStation_Feed";
skill=0.60000002;
};
class Item5
{
position[]={6838.2397, -0.073970437, 4536.1738};
init="this setpos [6838.2397, 4536.1738, -0.073970437];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=84.49469;
id=5;
side="EMPTY";
vehicle="Land_A_FuelStation_Shed";
skill=0.60000002;
};
class Item6
{
position[]={6791.8887, -0.2503694, 4675.2964};
init="this setpos [6791.8887, 4675.2964, -0.2503694];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-355.3447;
id=6;
side="EMPTY";
vehicle="Land_A_TVTower_Base";
skill=0.60000002;
};
class Item7
{
position[]={6791.6001, -0.29476249, 4675.6792};
init="this setpos [6791.6001, 4675.6792, -0.29476249];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=7.9978137;
id=7;
side="EMPTY";
vehicle="Land_A_TVTower_Mid";
skill=0.60000002;
};
class Item8
{
position[]={6791.3584, 7.6293945e-006, 4675.7544};
init="this setpos [6791.3584, 4675.7544, 7.6293945e-006];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=6.7251625;
id=8;
side="EMPTY";
vehicle="Land_A_TVTower_Top";
skill=0.60000002;
};
class Item9
{
position[]={7362.6211, -0.0856594, 4112.9458};
init="this setpos [7362.6211, 4112.9458, -0.0856594];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-100.96874;
id=9;
side="EMPTY";
vehicle="Land_Misc_Cargo1Ao";
skill=0.60000002;
};
class Item10
{
position[]={7276.3618, 7.6293945e-006, 4080.5022};
init="this setpos [7276.3618, 4080.5022, 7.6293945e-006];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=46.043171;
id=10;
side="EMPTY";
vehicle="MAP_A_statue01";
skill=0.60000002;
};
class Item11
{
position[]={7391.0527, 6.5803528e-005, 4144.4531};
init="this setpos [7391.0527, 4144.4531, 6.5803528e-005];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-20.903427;
id=11;
side="EMPTY";
vehicle="Land_A_FuelStation_Feed";
skill=0.60000002;
};
class Item12
{
position[]={7384.4736, 4.1007996e-005, 4144.4556};
init="this setpos [7384.4736, 4144.4556, 4.1007996e-005];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-18.76564;
id=12;
side="EMPTY";
vehicle="Land_Ind_Garage01";
skill=0.60000002;
};
class Item13
{
position[]={7414.1494, 4.7683716e-005, 4148.4854};
init="this setpos [7414.1494, 4148.4854, 4.7683716e-005];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=0;
id=13;
side="EMPTY";
vehicle="Land_campfire";
skill=0.60000002;
};
class Item14
{
position[]={7410.708, -3.8146973e-006, 4140.6909};
init="this setpos [7410.708, 4140.6909, -3.8146973e-006];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=0;
id=14;
side="EMPTY";
vehicle="MAP_Heli_H_civil";
skill=0.60000002;
};
class Item15
{
position[]={7358.4497, 0.60939991, 4146.7559};
init="this setpos [7358.4497, 4146.7559, 0.60939991];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=4.6308808;
id=15;
side="EMPTY";
vehicle="MAP_Ind_Stack_Big";
skill=0.60000002;
};
class Item16
{
position[]={7338.8823, 0.84163469, 4142.2788};
init="this setpos [7338.8823, 4142.2788, 0.84163469];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-275.52942;
id=16;
side="EMPTY";
vehicle="MAP_Shed_Ind02_dam";
skill=0.60000002;
};
class Item17
{
position[]={7340.0962, -3.3378601e-005, 4134.9351};
init="this setpos [7340.0962, 4134.9351, -3.3378601e-005];private _pos; _pos = getPos _this; _this setVectorUp [_pos select 0, _pos select 1, (_pos select 2) + 10];";
azimut=-275.52942;
id=17;
side="EMPTY";
vehicle="Sound_Music";
skill=0.60000002;
};