I have tried all the suggestions on this site. I just do not know what i am doing wrong.
Here is my init.sqf:
in my effects.sqf:
What am I doing wrong? I would like it to be visible as soon as the player enters the server and disappear at night, if possible). No matter what I try it doesn't change.
I have used these threads as guides:
Here is my init.sqf:
Code:
/*
INITILIZATION
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 1502; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
[] execVM "Scripts\kh_actions.sqf";
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
[] execVM "atmosphere.sqf";
};
execVM "effects.sqf";
in my effects.sqf:
Code:
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectEnable true;
_hndl ppEffectAdjust [ 1, 1, 0, [0, 0.04, 0, -0.01],[0, 0, 0, 1.58],[-0.11, -0.11, -0.11, 0]];
// find your own values by using the ppeffects demo mission linked somewhere here
_hndl ppEffectCommit 3;
//tells it how long the effect needs to be fully visible, 0 is instant
What am I doing wrong? I would like it to be visible as soon as the player enters the server and disappear at night, if possible). No matter what I try it doesn't change.
I have used these threads as guides: