CBA Battleye Filters problem

magw33d

New Member
Hi guys, I was wondering if anyone had included CBA in their mod and had any information for me.
I'm trying to get it working on my server, however I can't find any information on adding battleye filters to the scripts.txt.

If anyone can help or has the exceptions available at hand I'd be eternally grateful.

Here's a copy of my scripts.log http://pastebin.com/7nPSA59H

magw33d
 
I did some searching and didn't see any instance of CBA requiring be exceptions. I ran it on my server and never did anything special.
The place to ask would be on the BiS forums since many Arma servers and players use CBA. http://forums.bistudio.com/forumdisplay.php?95-ARMA-2-amp-OA-ADDONS-Configs-amp-Scripting

Thanks ShootingBlanks, I'll take ask on there as well then. I managed to solve a lot of the problems relating to CBA myself in the end, but then my battleye ended up kicking for nearly everything. I recently updated my mod to run on 1.8.2 and since then battleye started kicking for all custom weapons and things like the radio object which we use, as well as the machete.

Has something changed with 1.8.2 that I missed that handles the battleye scripts?

My server is a pwnoz0r server.
 
the efficirnt solution is to just remove the script restrictions. 1.82 looks the same to me but maybe it installs a new b eye that has more script checks.
 
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