chernarus epoch server help

FOXHOUND1776

New Member
anyone having any luck adding buildings to there epoch server. ive tried every way I can find on youtube but cant get them to spawn. here is the 1 im using for NWAF. and my init file as well.

if (isServer) then {
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_Barracks_i", [4443.3462, 10580.165, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setDir -30.32616;
_this setPos [4443.3462, 10580.165, 6.1035156e-005];
};
_vehicle_1 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_Barracks_i", [4433.3511, 10597.73], [], 0, "CAN_COLLIDE"];
_vehicle_1 = _this;
_this setDir -30.611345;
_this setPos [4433.3511, 10597.73];
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["MAP_Mil_Barracks_i", [4438.1953, 10588.838, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir -30.978216;
_this setPos [4438.1953, 10588.838, 3.0517578e-005];
};
_vehicle_3 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_BuildingWIP", [4356.8994, 10250.415, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_3 = _this;
_this setDir 57.839436;
_this setPos [4356.8994, 10250.415, 3.0517578e-005];
};
_vehicle_4 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_GeneralStore_01", [4517.3306, 9987.1533, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_4 = _this;
_this setDir -122.58978;
_this setPos [4517.3306, 9987.1533, -3.0517578e-005];
};
_vehicle_7 = objNull;
if (true) then
{
_this = createVehicle ["MAP_T34", [5061.7681, 9758.8008, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_7 = _this;
_this setPos [5061.7681, 9758.8008, -6.1035156e-005];
};
_vehicle_8 = objNull;
if (true) then
{
_this = createVehicle ["MAP_T34", [4604.8911, 10559.283, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_8 = _this;
_this setDir 61.519588;
_this setPos [4604.8911, 10559.283, -3.0517578e-005];
};
_vehicle_9 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_BuildingWIP", [4230.9985, 10953.222], [], 0, "CAN_COLLIDE"];
_vehicle_9 = _this;
_this setDir -213.95224;
_this setPos [4230.9985, 10953.222];
};
_vehicle_12 = objNull;
if (true) then
{
_this = createVehicle ["MAP_MASH", [4215.5986, 10606.898, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_12 = _this;
_this setDir 236.76506;
_this setPos [4215.5986, 10606.898, 6.1035156e-005];
};
_vehicle_13 = objNull;
if (true) then
{
_this = createVehicle ["MAP_MASH", [4212.022, 10612.8], [], 0, "CAN_COLLIDE"];
_vehicle_13 = _this;
_this setDir 237.89406;
_this setPos [4212.022, 10612.8];
};
_vehicle_14 = objNull;
if (true) then
{
_this = createVehicle ["MAP_MASH", [4219.2212, 10600.391], [], 0, "CAN_COLLIDE"];
_vehicle_14 = _this;
_this setDir -120.47012;
_this setPos [4219.2212, 10600.391];
};
_vehicle_18 = objNull;
if (true) then
{
_this = createVehicle ["MAP_A_Hospital", [5016.0415, 9918.3564, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_18 = _this;
_this setDir 235.77441;
_this setPos [5016.0415, 9918.3564, -3.0517578e-005];
};
_vehicle_20 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fort_Watchtower_EP1", [4910.7813, 9837.2832, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_20 = _this;
_this setDir -22.142744;
_this setPos [4910.7813, 9837.2832, -3.0517578e-005];
};
_vehicle_21 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_artillery_nest", [4780.8892, 10121.771, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_21 = _this;
_this setPos [4780.8892, 10121.771, 3.0517578e-005];
};
_vehicle_22 = objNull;
if (true) then
{
_this = createVehicle ["Land_fort_artillery_nest", [4770.7773, 10108.421, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_22 = _this;
_this setDir 247.43506;
_this setPos [4770.7773, 10108.421, 3.0517578e-005];
};
_vehicle_23 = objNull;
if (true) then
{
_this = createVehicle ["Fort_EnvelopeBig", [4762.1641, 10119.229, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_23 = _this;
_this setDir -62.199482;
_this setPos [4762.1641, 10119.229, 6.1035156e-005];
};
_vehicle_24 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fort_Watchtower", [4779.5332, 10108.427, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_24 = _this;
_this setDir 122.37965;
_this setPos [4779.5332, 10108.427, -3.0517578e-005];
};
_vehicle_25 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire_burning", [4771.5234, 10103.608, 0], [], 0, "CAN_COLLIDE"];
_vehicle_25 = _this;
_this setPos [4771.5234, 10103.608, 0];
};
_vehicle_26 = objNull;
if (true) then
{
_this = createVehicle ["Land_Campfire_burning", [4782.3398, 10117.858, 0], [], 0, "CAN_COLLIDE"];
_vehicle_26 = _this;
_this setPos [4782.3398, 10117.858, 0];
};
_vehicle_27 = objNull;
if (true) then
{
_this = createVehicle ["FlagCarrierUSA_EP1", [4784.0854, 10106.06, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_27 = _this;
_this setPos [4784.0854, 10106.06, 6.1035156e-005];
};
};





init file


//R3F Towing and shit (or whatever you want to title it)
execVM "R3F_ARTY_AND_LOG\init.sqf"
};
[] ExecVM "custom_monitor.sqf";
};
//buildings
[] ExecVM "NWAF.sqf";
};
[] ExecVM "90x53 op carter.sqf";
};
ExecVM "36X51 FOB REVOLVER.sqf";
};
[] ExecVM "110X102 CHECKPOINT TENGO.sqf";
};
[] ExecVM "NEAF.sqf";
};
[] ExecVM "barracks.sqf";
};
[] ExecVM "extabuildings2.sqf";


thank you for any help:)
 
you don't need the }; after each one.

Code:
//buildings
[] ExecVM "NWAF.sqf";
[] ExecVM "90x53 op carter.sqf";
[] ExecVM "36X51 FOB REVOLVER.sqf";
[] ExecVM "110X102 CHECKPOINT TENGO.sqf";
[] ExecVM "NEAF.sqf";
[] ExecVM "barracks.sqf";
[] ExecVM "extabuildings2.sqf";
 
Back
Top