Civilian Buildings in Map Editor

junkets

New Member
How does one add civilian buildings (e.g. general store) to the base map (Chernarus)? I see many other buildings, bases, etc listed under vehicles in the editor but not all the ones you would see in game. Thanks.
 
You need an extra addon for your editor.
I use Jon-C5-editor update http://www.armaholic.com/page.php?id=5932 and MAP Editorupgrade http://www.armaholic.com/page.php?id=6194

The second one has all the buildings but renames them so you will have to rename then yourself in your mission.sqf using the class names from http://www.dayzsuperhive.co.uk/arma-ii.html



I was under the impression that if you used the EU Map editor it would require a client side download? Does it in fact not? If you can find an rename the buildings from the object library it would work fine?
 
Yes then it works fine. If you dont change the name. Then clients will need the download. And sadly not everything works. But it does have all the lootable buildings. Which the other one does not.
 
It works fine as long as you rename them, yes (with no client download).

Is there a way to cleverly add buildings with the same name (i.e. Land_GeneralStore_01) incrementally?

I'd like to add a few buildings, test it, then add a few more of the same buildings elsewhere, but I get an error when running the SQL query saying that I have duplicate names. I'm using the wofjwof SQL query generator which creates a all in one query, if I understand correctly. I'd rather manually add the buildings into the database a few at a time than have to delete all instances and buildings and then run a new query which includes the next batch of buildings. I'm still a bit lost with the editor, with the center/group/unit and what-not, so I might be doing something wrong there. Can anyone point me in the right direction?
 
Yes you can add them incrementally. What version of Dayz are you using? Im running DayzCC which has a tool in the admin panel that does it all for you. Very handy.

It sounds like your getting an error when the query tried to add the buildings to the "building" table. You only have the define a building in the database once and give it an ID. If you have all the coordenates you can add buildings manualy by putting them in the "instance_building" table. As long as you use the "building_id" from the building table the game will know what to do.

So if you added Land_GeneralStore_01 once before in the building table with ID 10 for instance. All you have to do in the instance_building table is make a new entrie with building_ID 10 and the coords you want.
 
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