More logs are here http://pastebin.com/HjV2kdpN
and here http://pastebin.com/zvLe1vz9
and here http://pastebin.com/aKrV7AGq
and here http://pastebin.com/zvLe1vz9
and here http://pastebin.com/aKrV7AGq
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Do not change timers in script! They are already perfect. If you change it on your server animals disappear, and your server is constantly try to cleanup yourself, i'm not recommended this.Hmk and what if i want it to only clean up every 5 seconds or so? just change the sleep time right?
Just not use my script. I give you my logs, and try to help, what do you need else? PM me with your mission and server_function, i look and try to fix, or compare with others, so i can tell what is wrong.Honestly dude. It's extremly hard to believe that you would even have over 7fps with a full server.
I'm running full servers and they get down to a staggering 1-3 fps and I have 11997 objects so it's a normal thing.
23:25:32 Error in expression <elQty + 1;
};
};
sleep 0.001;
} forEach _missionObjs;
if (_delQty > 0) then {
_q>
23:25:32 Error position: <_missionObjs;
if (_delQty > 0) then {
_q>
23:25:32 Error Undefined variable in expression: _missionobjs
23:25:32 File z\addons\dayz_server\init\LinkCleanup.sqf, line 54
23:25:33 "LinkCleaning: Start cleaning"
23:25:34 "LinkCleaning: Stop cleaning"
23:25:58 Error in expression <0) then {
_lastGullMod = diag_tickTime;
_x call purge;
} forEach entities "Seagu>
23:25:58 Error position: <_x call purge;
} forEach entities "Seagu>
23:25:58 Error Undefined variable in expression: _x
23:25:58 File z\addons\dayz_server\init\LinkCleanup.sqf, line 132
23:25:58 Error in expression <+ 1;
};
};
};
};
sleep 0.001;
} forEach _randomzeds;
if (_delrndzed > 0) then {
>
23:25:58 Error position: <_randomzeds;
if (_delrndzed > 0) then {
>
23:25:58 Error Undefined variable in expression: _randomzeds
23:25:58 File z\addons\dayz_server\init\LinkCleanup.sqf, line 113
Getting this on epoch?
If you want, it work without full path cause 2 files are in the same foldershouldn't the line be
Code:#include "\z\addons\dayz_server\init\LinkCleanup.sqf";
??
Yes Im sure.a you sure that you install this right? It must be #include at te end of dayz_server\init\server_functions.sqf
Can you send me your dayz_server.pbo in PM? I will take a look.Yes Im sure.
Can you send me your dayz_server.pbo in PM? I will take a look.
Just a question, but I noticed you said you are suing parts of infistar's fix server fps. Did you pull all the code from that? Cause I know if you run that on your server it deletes all the loot at crash sites which is annoying since that loot only spawns once.
_ammobox = ["USLaunchersBox","RULaunchersBox","USSpecialWeapons_EP1","USVehicleBox"];
_ammobox = ["USLaunchersBox","RULaunchersBox","USSpecialWeapons_EP1","USVehicleBox"];
_keep = (_x getVariable ["permaLoot",false])
Jokaru, have you tried any longer clean intervals than 3 minutes? This keeps the object count nicely in control but I can see lag/desync spikes when this is checking nearEntities from every player, every 3 minutes.
5:50:41 "LinkCleaning: Start cleaning"
5:50:42 "CLEANUP:TOTAL 33 LOOT BAGS"
5:50:42 Bad conversion: array
5:50:42 Error in expression <(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase"], 25]);
if ((>
5:50:42 Error position: <nearEntities [["CAManBase"], 25]);
if ((>
5:50:42 Error 0 elements provided, 3 expected
5:50:42 File z\addons\dayz_server\init\LinkCleanup.sqf, line 76
5:50:42 "LinkCleaning: Stop cleaning"