DayZ 1.7.7.1 Crafting System - Needing Guidance

I found out that sbb_fnc1.sqf is a file for my self blood bag script. However it's not located in that file. Self blood bag works perfectly and we have no errors. I had relocated all the paths to the Fixes folder I currently have. I have absolutely no idea why my BB script went crazy. I had placed the selfAction fix in my current one as usual. I don't understand what happened. I'm gonna try again in a bit.
 
Keep in mind that the Self Blood and the Crafting can sit side by side in the "fn_selfActions.sqf" as shown below:

Code:
// ---------------------------------------Crafting Start------------------------------------------------

    _isCraft = cursorTarget isKindOf "Land_Chest_EP1";
        if ((speed player <= 1) && _isCraft && _canDo) then {
        if (s_player_craftBullet < 0) then {
            s_player_craftBullet = player addAction [("<t color=""#F1EF5D"">" + ("Crafting Menu") +"</t>"),"fixes\craft\excute.sqf",cursorTarget, 0, false, true, "",""];
        };
    } else {
        player removeAction s_player_craftBullet;
        s_player_craftBullet = -1;
    };
// ---------------------------------------Crafting End--------------------------------------------------
// ---------------------------------------Krixes Self Bloodbag Start------------------------------------
    _mags = magazines player;
 
    // Krixes Self Bloodbag
    if ("ItemBloodbag" in _mags) then {
        hasBagItem = true;
    } else { hasBagItem = false;};
    if((speed player <= 1) && hasBagItem && _canDo) then {
        if (s_player_selfBloodbag < 0) then {
            s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Blood Transfusion yourself") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""];
        };
    } else {
        player removeAction s_player_selfBloodbag;
        s_player_selfBloodbag = -1;
    };
// ---------------------------------------Krixes Self Bloodbag End------------------------------------

Hope this helps out.
;)
 
I had this working great in Epoch 1.0.3 with a workbench, now with the 1.0.4 patch, it doesn't want to execute anymore :\ I wonder what changed?
 
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