robbiedarza
Well-Known Member
America.....when you cant move use ......spacebar + q
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where is the option to spawn vehicles?I'm sorry if this has been asked over and over, but I have not seen an answer yet... When I spawn vehicles after 5 sec they disappear, is there a fix for this?
Tools Menuwhere is the option to spawn vehicles?
Tools Menu
Vehicle Menu
When I click on "lets say" bike, it spawns a bike, 5 sec later it disappears, even when I am on it riding it...
github cut off part of the line for server_cleanup use this
Code:" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable [""Sarge"",0] != 1) ) then {" \n
Enable ESP/TeleportHow are you supposed to teleport?
My RPT log states that it is server_cleanup.fsm that is doing it I have already done server_updateobject.sqfInkko follow the instructions to the end. You need to replace some lines in server_cleanup.
My RPT log states that it is server_cleanup.fsm that is doing it I have already done server_updateobject.sqf
Adjust your server_cleanup.fsm file for "Killed a hacker" fix (thanks sarge)
Depends which DayZ version you are running.
The line you are looking for is either:
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") ) then {" \n
Change to / add as shown:
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable ["Sarge",0] != 1) ) then {" \n
Or the line looks like
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Change that to
if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=
in your server_objectUpdate.sqf (or however it's called in your server package) locate this: (thanks sarge)
if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]; _isNotOk = true; }; };
and change to
if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]; _isNotOk = true; }; };
once you have all of this done pack and replace your mission.pbo and dayz_server.pbo
if your player ID has been added to the correct portions of code a option will be added to the scroll menu
I have done all of that.Did you do this?
Code:Adjust your server_cleanup.fsm file for "Killed a hacker" fix (thanks sarge) Depends which DayZ version you are running. The line you are looking for is either: " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") ) then {" \n Change to / add as shown: " if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable ["Sarge",0] != 1) ) then {" \n Or the line looks like if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n Change that to if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != in your server_objectUpdate.sqf (or however it's called in your server package) locate this: (thanks sarge) if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]; _isNotOk = true; }; }; and change to if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2]; _isNotOk = true; }; }; once you have all of this done pack and replace your mission.pbo and dayz_server.pbo if your player ID has been added to the correct portions of code a option will be added to the scroll menu
If you have nothing good to say about the tools, you can just leave.you should call this: DayZ Cheater tools
(On another note also I got the post #1337)
you should call this: DayZ Cheater tools
Very wise young man. Kudos Yuka.It's like saying guns are terrible and they kill people, that's only true if you use it for that intention. Guns are tools