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the log for once is not helpful, can you please use the bug report format in the OPhey blue, getting consistent glitches: not first time its kinda happened like this. ill attach that killer log tho. had to change file type to txt for some reason.
8:33:08 "STARTING LOGIN: ["(this was correct uid)",B 1-1-A:1 (PreCorpse) REMOTE]"
8:33:08 "LOGIN ATTEMPT: "(this was correct uid)" PreCorpse"
8:33:08 "LOGIN LOADED: B 1-1-A:1 (PreCorpse) REMOTE Type: Survivor1_DZ"
8:33:09 "LOGIN PUBLISHING: B 1-1-B:1 (PreCorpse) REMOTE Type: Survivor2_DZ"
logged in to test, God Mode, Esp Mode, Teleport, Teleport, Teleport, Kill Dog, Esc to Lobby, Back in to debug world where i cant move, or see myself, or change views. spinning mouse wheel says cancel action. thats it.
9:10:29 "DISCONNECT: PreCorpse (this was correct uid) Object: <NULL-object>, _characterID: <null>"
9:10:29 Client: Remote object 3:890 not found
9:11:44 "DISCONNECT: PreCorpse (this was correct uid) Object: <NULL-object>, _characterID: <null>"
9:11:44 Client: Remote object 2:1010 not found
9:11:44 Client: Remote object 2:1011 not found
9:11:44 Client: Remote object 2:1012 not found
9:14:08 "DISCONNECT: PreCorpse ((this was correct uid)) Object: <NULL-object>, _characterID: <null>"
9:14:08 Client: Remote object 2:1088 not found
9:14:08 Client: Remote object 2:1089 not found
9:14:08 Client: Remote object 2:1090 not found
if you can give me a solid reason for how the box will benefit admin's. at this point i cant see any reason admins would need a box to keep the server safeAny chance of adding the box of everything that despawns after a minute?
thanks. try using the delete gear option before spawning a weapon kit. i have not been able to reproduce the ghille suit bug was your server lagging? i am working on spawning vehicles@Bluephoenix175 The tool is amazing thanks for the hard work you've put into this script. Well done
-Btw how do i use the weapon kits, when i select the weapon i want nothing happens. Am i doing something wrong?
Also it does the same with the Ghille suit.
-Are you going to add the ability to spawn vehicles in front of you etc?
and add a Bandit skin?
And again, great work.
Thanks
Liam.
Hi again, i fixed the problem with weapon kits not working and the ghille suit. And one more thing, is there a way i can add the Bandit skin to the admin tools?thanks. try using the delete gear option before spawning a weapon kit. i have not been able to reproduce the ghille suit bug was your server lagging? i am working on spawning vehicles
the log for once is not helpful, can you please use the bug report format in the OP :/
You can change all of the weapon kits, and the skins.Hi again, i fixed the problem with weapon kits not working and the ghille suit. And one more thing, is there a way i can add the Bandit skin to the admin tools?
[dayz_playerUID,dayz_characterID,'Bandit1_DZ'] spawn player_humanityMorph;
GearAdd = (vehicle player);
GearAdd addWeapon 'm8_SAW';
GearAdd addMagazine '100Rnd_556x45_BetaCMag';
GearAdd addMagazine '100Rnd_556x45_BetaCMag';
GearAdd addMagazine '100Rnd_556x45_BetaCMag';
GearAdd addMagazine '100Rnd_556x45_BetaCMag';
GearAdd addMagazine 'Skin_Sniper1_DZ';
GearAdd addMagazine 'ItemMorphine';
GearAdd addMagazine 'ItemBloodbag';
GearAdd addMagazine 'ItemPainkiller';
GearAdd addMagazine 'ItemEpinephrine';
GearAdd addMagazine 'ItemSodaPepsi';
GearAdd addMagazine 'FoodSteakCooked';
GearAdd addWeapon 'revolver_gold_EP1';
GearAdd addMagazine '6Rnd_45ACP';
GearAdd addMagazine '6Rnd_45ACP';
GearAdd addMagazine '6Rnd_45ACP';
GearAdd addMagazine '6Rnd_45ACP';
GearAdd addMagazine 'ItemBandage';
GearAdd addMagazine 'ItemBandage';
GearAdd addWeapon 'Binocular_Vector';
GearAdd addWeapon 'ItemCompass';
GearAdd addWeapon 'ItemMap';
GearAdd addWeapon 'ItemWatch';
GearAdd addWeapon 'ItemHatchet';
GearAdd addWeapon 'ItemKnife';
GearAdd addWeapon 'Itemmatchbox';
GearAdd addWeapon 'Itemetool';
GearAdd addWeapon 'Itemtoolbox';
GearAdd addBackpack 'DZ_ALICE_Pack_EP1';
(Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemBloodbag', 4];
(Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemEpinephrine', 4];
(Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemSodaPepsi', 4];
(Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemBandage', 4];
(Unitbackpack GearAdd) addMagazineCargoGlobal ['FoodSteakCooked', 2];
(Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemMorphine', 2];
Thanks man this really helpful, but instead of editing can i just create a new skin like Bandit.sqf?You can change all of the weapon kits, and the skins.
You could change an already existing file or add in your own. As an example here is the camo.sqf script file which you could change to bandit.
Code:[dayz_playerUID,dayz_characterID,'Bandit1_DZ'] spawn player_humanityMorph;
or with a weapons kit you could change what weapons it gives you or add in your own script. I used item8.sqf and changed the main weapon.
Code:GearAdd = (vehicle player); GearAdd addWeapon 'm8_SAW'; GearAdd addMagazine '100Rnd_556x45_BetaCMag'; GearAdd addMagazine '100Rnd_556x45_BetaCMag'; GearAdd addMagazine '100Rnd_556x45_BetaCMag'; GearAdd addMagazine '100Rnd_556x45_BetaCMag'; GearAdd addMagazine 'Skin_Sniper1_DZ'; GearAdd addMagazine 'ItemMorphine'; GearAdd addMagazine 'ItemBloodbag'; GearAdd addMagazine 'ItemPainkiller'; GearAdd addMagazine 'ItemEpinephrine'; GearAdd addMagazine 'ItemSodaPepsi'; GearAdd addMagazine 'FoodSteakCooked'; GearAdd addWeapon 'revolver_gold_EP1'; GearAdd addMagazine '6Rnd_45ACP'; GearAdd addMagazine '6Rnd_45ACP'; GearAdd addMagazine '6Rnd_45ACP'; GearAdd addMagazine '6Rnd_45ACP'; GearAdd addMagazine 'ItemBandage'; GearAdd addMagazine 'ItemBandage'; GearAdd addWeapon 'Binocular_Vector'; GearAdd addWeapon 'ItemCompass'; GearAdd addWeapon 'ItemMap'; GearAdd addWeapon 'ItemWatch'; GearAdd addWeapon 'ItemHatchet'; GearAdd addWeapon 'ItemKnife'; GearAdd addWeapon 'Itemmatchbox'; GearAdd addWeapon 'Itemetool'; GearAdd addWeapon 'Itemtoolbox'; GearAdd addBackpack 'DZ_ALICE_Pack_EP1'; (Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemBloodbag', 4]; (Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemEpinephrine', 4]; (Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemSodaPepsi', 4]; (Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemBandage', 4]; (Unitbackpack GearAdd) addMagazineCargoGlobal ['FoodSteakCooked', 2]; (Unitbackpack GearAdd) addMagazineCargoGlobal ['ItemMorphine', 2];
With the weapon kits. You need to use the remove all weapons option first otherwise it will stack weapons in your inventory. If you stack weapons you press F to toggle which weapon to you will fire.
You could do that but you would need to add it to the admintoolsmain.sqfThanks man this really helpful, but instead of editing can i just create a new skin like Bandit.sqf?
SkinsMenu =
[
["",true],
["Hero", [2], "", -5, [["expression", format[EXECscript2,"Hero.sqf"]]], "1", "1"],
["Camo", [3], "", -5, [["expression", format[EXECscript2,"Camo.sqf"]]], "1", "1"],
["Ghillie", [4], "", -5, [["expression", format[EXECscript2,"Ghille.sqf"]]], "1", "1"],
["Suvivor", [5], "", -5, [["expression", format[EXECscript2,"Male.sqf"]]], "1", "1"],
["Soldier", [6], "", -5, [["expression", format[EXECscript2,"Soldier.sqf"]]], "1", "1"],
["Bandit", [7], "", -5, [["expression", format[EXECscript2,"Bandit.sqf"]]], "1", "1"],
["invisible", [8], "", -5, [["expression", format[EXECscript2,"invisible.sqf"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
Yeah i think that would be a great thing to do, atleast it will stop people from posting this like i have.i have noticed a lot of people wanting to add or change weapon kits and skins. would you like for me to wright up a tutorial on how to make the modifications correctly?
Thanks again manYou could do that but you would need to add it to the admintoolsmain.sqf
Code:SkinsMenu = [ ["",true], ["Hero", [2], "", -5, [["expression", format[EXECscript2,"Hero.sqf"]]], "1", "1"], ["Camo", [3], "", -5, [["expression", format[EXECscript2,"Camo.sqf"]]], "1", "1"], ["Ghillie", [4], "", -5, [["expression", format[EXECscript2,"Ghille.sqf"]]], "1", "1"], ["Suvivor", [5], "", -5, [["expression", format[EXECscript2,"Male.sqf"]]], "1", "1"], ["Soldier", [6], "", -5, [["expression", format[EXECscript2,"Soldier.sqf"]]], "1", "1"], ["Bandit", [7], "", -5, [["expression", format[EXECscript2,"Bandit.sqf"]]], "1", "1"], ["invisible", [8], "", -5, [["expression", format[EXECscript2,"invisible.sqf"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ];
i have noticed a lot of people wanting to add or change weapon kits and skins. would you like for me to wright up a tutorial on how to make the modifications correctly?
as i said earlier i see no reason a admin would need to spawn a "cheat box" to keep the server a safe friendly environment@BluePhoenix175
Sorry to bug you but could you possibly add the ability to spawn the giant box which contains every ammo/weapon/tools ..etc ? It would be very handy.
as i said earlier i see no reason a admin would need to spawn a "cheat box" to keep the server a safe friendly environment
the gaming community i work for employes a technique we call "baiting" on our PvE serer, the admins turn on godmode and give them selves really good gear then play dumb noob on the coast baiting PvP'ers to shoot at them. we would rather have rule breakers try and kill the admins then our players. thus the weapon kits make it easy to get good gear to bait the players with. i see the box as a malicious script that has no use to admins. if you see a use for it i invite you to share it if i feel that it is beneficial to the admins that use these tools then i will add itI know you don't see a reason, but there are other people who do. If you can provide it as an option then it would be most appreciated. In that same discussion, why do you need gun kits to keep a safe friendly environment.