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So the debug monitor is not showing up for everyone on my server I see that in the activate file it is asking for the player uid but I dont want it to do that right otherwise it will never show for them what do I need to replace it with?
Any ideas?
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["86435142","34924038","21776390","95132870","101332742"]) then {
sleep 30;
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
this is the code that is in there now but i feel it should have something that does an "else" command but i suck at codeing
waituntil {!alive player ; !isnull (finddisplay 46)};
sleep 30;
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
Didn't workBol398 try letting the map stay up for 2 min then try to tel if your computer is slow it takes a min before you can do it.
not possible sorryHey Guys its me again
The Tool works great, but i use now this Anticheat Scan script >>>> (ah.sqf)
And now the Admin Tools Menu dont shows up
What can i do to get both working?!
Thanks alot!!
Greez Ace
Did you change server_cleanup.fsm and server_updateobjects.sqf ?Also make sure in your vehicles folder that all the vehicle sqf files have this on a line.Code:_spwnveh setVariable ["Sarge",1,true];
5 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);" !"_bag = createVehicle [\"WeaponHolder_ItemTent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];\n_object setDir _dir;\nplayer reveal _object;" !"_item = createVehicle [_iItem, _iPos, [], _radius, \"CAN_COLLIDE\"];" !"_item = createVehicle [\"WeaponHolder\", position player, [], 0.0, \"CAN_COLLIDE\"];" !"_holder = \"WeaponHolder\" createVehicle _pos;" !"_bolt = createVehicle [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];" !"_weapon = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"_weapon = _classname createVehicle _location;\n_weapon setDir _dir;\n_weapon setpos _location;\nplayer reveal _weapon;" !"dayz_hasFire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"#lightpoint" createVehicle _location;" !"dayzesp.sqf"
No,If you are hosted at dayz.st and you're using the map to place spawn points, when it asks you "would you like to place a vehicle for this spawn point" click cancel. And as far as the admin tools what does your activate.sqf look like?
I believe for this it would need to have another file that would write it to the database. Not exactly sure how to do it, but I'm fairly certain it's possible.Hello, first I want to thank you for this work, it works perfectly!
Could I do a question? about spaw vehicles added in this menu, they are working perfectly, except that when you restart the server, they are simply removed from the map. Is there any way to let them fixed to the map so that they remain there until one day explode or something?
I'm sorry for my English be not so good.
Hello, first I want to thank you for this work, it works perfectly!
Could I do a question? about spaw vehicles added in this menu, they are working perfectly, except that when you restart the server, they are simply removed from the map. Is there any way to let them fixed to the map so that they remain there until one day explode or something?
I'm sorry for my English be not so good.
all of the changes such as health, vehicles, and vehicle repairs are intended to be temporary. my reasons behind this are to reduce the for lack of a better term "temptation to abuse". for example if the vehicle that you spawn in is only temporary you are less likely to spawn in one to give your self a advantage over other players, now there is nothing to stop you from repeatedly spawning that vehicle but i had hoped to reduce the temptation to "cheat" solely for the reason of cheating. having said that i can see the advantages of being able to add things to the map with out having to stop the server and use 3rd party tools such as dayz.st control panel to add things. but my reservations about adding this functionally remain the same, hear is another example say these tools had a nuke script(something that will NEVER happen) the temptation even for the most responsible server admin is just to great and they will eventually use it.If there any way to keep the vehicles you spawn in from being deleted on server restart?
Also how do things that get repaired stay? Or even when I heal myself it reverts. Any way to make things done with this tool permanent?