What is the correct changes for the dayz_server.pbo?That happened to me too, but it was because I did not make the correct changes in dayz_server.pbo
Do this it will work!
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What is the correct changes for the dayz_server.pbo?That happened to me too, but it was because I did not make the correct changes in dayz_server.pbo
Do this it will work!
in your scripts go to line 117 (which is the restriction for #115) and use thisI put this in my weapon kits section, but I get kicked for script #115 when spawning it?
5 addWeaponCargoGlobal !"\"addWeaponCargoGlobal\"," !"USBasicWeaponsBox.sqf"," !"_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];" !"dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];" !"if (_bcpkWpn != \"\") then {\ndayz_myBackpack addWeaponCargoGlobal [_bcpkWpn,1];\n};\n};" !"if (_iItem != \"\") then {\n_item addWeaponCargoGlobal [_iItem,1];\n};"
My fix for DayZ CC 5.9.2.0 : saving loot / gear to tents correctly and no Vehiclerespawn after restart with the new tool version !
it worx on both of my servers !
server_objectUpdate.sqf
//if (!_parachuteWest) then {
//if (_objectID == "0" && _uid == "0") then //{
//_object_position = getPosATL _object;
//diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", //typeOf _object, _object_position select 0, //_object_position select 1, //_object_position select 2];
//_isNotOk = true;
//};
//};
server_cleanup.fsm
/*%FSM</STATE>*/
/*%FSM<STATE "check_for_hacker">*/
class check_for_hacker
{
name="check_for_hacker";
init=/*%FSM<STATEINIT""">*/"//Check for hackers" \n
"// {" \n
"//if (vehicle _x != _x) then {" \n
"//if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"")) then {" \n
"//diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
"//(vehicle _x) setDamage 1;" \n
"//_x setDamage 1;" \n
"//};" \n
"//};" \n
"// } forEach allUnits;" \n
""/*%FSM</STATEINIT""">*/;
precondition=/*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
priority=0.000000;
to="waiting";
precondition=/*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
Weird, I didn't have to do that stuff. Mine works just fine anyways.Hi all.
After a full week of testing this and also re edited chernarus and panthera ( video later )i had remanaged it running without outcommenting .so im gonna give u CC users the new workaround for this !!!
Btw CC is getting new devs and gets supported by them .so im happy with that good news.
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I do not know why, but your pbo does not open here.well i looked over it again and the id's are in the right place. Maybe you can download it and give it a look?
I had a problem like this in the beginning.I put this in my weapon kits section, but I get kicked for script #115 when spawning it?
Its already in the tools, if you mean something else, can you explain more thoroughly?I like this tools but can you add teleport and spawn cars and choppers?
Did you follow the instructions for installing the tools?The tool works fine apart from teleporting through map and vehicles explode when spawned in
When i try to teleport using the map nothing happens
when i spawn vehicles in they explode when getting into them
YesDid you follow the instructions for installing the tools?
everything works apart from those 2 thingsDid you follow the instructions for installing the tools?
You need to go back through the read me... I'm assuming that you missed something in the servercleanup.
I was going to say that, haha. I knew he did miss something.You need to go back through the read me... I'm assuming that you missed something in the servercleanup.
I was going to say that, haha. I knew he did miss something.