BluePhoenix175
Valued Member!
the numbers that look like %1, %9 ...ect represent the variable and its place in the list, you always want to add a new variable to the bottom of the list so you do not have to change all of the code
i have added the numbers to each line for your reference
place r_player_blood, at the end of the list so it looks like
then change this line
to this line
i have added the numbers to each line for your reference
place r_player_blood, at the end of the list so it looks like
Code:
(name player), //1
(player getVariable['zombieKills', 0]), //2
(player getVariable['headShots', 0]), //3
(player getVariable['humanKills', 0]), //4
(player getVariable['banditKills', 0]), //5
(player getVariable['humanity', 0]), //6
(dayz_skilllevel), //7
(count entities "zZombie_Base"), //8
({alive _x} count entities "zZombie_Base"), //9
(gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')) //10
r_player_blood, //11
then change this line
Code:
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
to this line
Code:
<t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%11</t><br/>