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I just don't know what you mean by this, "make sure that fnc_tower_lights.sqf is filtered out for: createVehicle & deleteVehicle." Where is this createvehicle and deletevehicle? So I replace that with the fnc_tower file.sqf file?Battleye is the scripts file. Yes you can set a generator requirement.. is all explained in the first post. Have a read and let me know if you get stuck..
1 101000
1 action_crate1
1 actionKeys !"if (_dikCode in (actionKeys \"GetOver\")) then {"
1 activateAddons
1 addAction !"s_player_holderPickup = _holder addAction [format[(localize \"str_init_take\"),_name]" !"raddActioncode" !"\"addAction\"," !"= player addAction [format[localize \"str_" !"_action = player addAction [format[(localize \"str_init_take\"),_name]," !"_action = player addAction [format[(localize \"STR_DAYZ_CODE_1\"),_name], \"" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_text], \"" !"_action = _vehicle addAction [format[\"Add AMMO to %1\",_weaponName], \"" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"raddAction = 'addAction'"
1 addBackpack
!"lights\fnc_tower_lights.sqf"