Death Message

startLoadingScreen ["","DayZ_loadingScreen"];
enableSaving [false, false];
dayZ_instance = 1; //The instance
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;

player setVariable ["BIS_noCoreConversations", true];
//enableRadio false;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
hiveInUse = true;

_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
if (!isDedicated) then {
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
};
Edit this with notepad++

or copy paste will works too^^
 
whats wrong here ?

Code:
startLoadingScreen ["","DayZ_loadingScreen"];
enableSaving [false, false];
 
dayZ_hivePipe1 =    "\\.\pipe\dayz";
dayZ_instance =    1;
hiveInUse    =    true;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
progressLoadingScreen 1.0;
 
player setVariable ["BIS_noCoreConversations", true];
//enableRadio false;
 
//Load in compiled functions
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
call compile preprocessFileLineNumbers "fixes\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
 
 
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
player_spawn_2 = compile preprocessFileLineNumbers "fixes\player_spawn_2.sqf";
 
if ((!isServer) && (isNull player) ) then {
    waitUntil {!isNull player};
    waitUntil {time > 3};
};
 
if ((!isServer) && (player != player)) then {
  waitUntil {player == player};
  waitUntil {time > 3};
};
 
if (isServer) then {
    hiveInUse    =    true;
    _serverMonitor =    [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
    0 fadeSound 0;
    0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";   
};
 
it looks like the same?
player setVariable ["BIS_noCoreConversations", true];
//enableRadio false;

i don't get it.^^

sry
 
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