Sarge,
Please consider adding the following conditions for fixed marker AI groups:
- spawn group only if player within x meters from marker center / border (whatever is easier to compute / implement)
- if no player within x meters, despawn group and reset a ready_to_respawn flag as true, so the first condition can be activated instantly.
- if group is more than y meters from marker center, despawn group
alternatively, allow us to switch AI to "passive mode" that does not put stress on the server, if no players around AI to "tick it off". But the listed conditions solution might be optimal.
I would like to have 40-50 groups on the map, each with 5-6 units in them, and not kill my playerbase gaming experience.
Also, a hint to how exclude SARGE AI actions logging to server log entirely would be beneficial - I feel it's the size of server log file that gets server very laggy after a couple hours of uptime, but I may be entirely wrong about this so it's just a thought.
Cheers!
Maciej
Please consider adding the following conditions for fixed marker AI groups:
- spawn group only if player within x meters from marker center / border (whatever is easier to compute / implement)
- if no player within x meters, despawn group and reset a ready_to_respawn flag as true, so the first condition can be activated instantly.
- if group is more than y meters from marker center, despawn group
alternatively, allow us to switch AI to "passive mode" that does not put stress on the server, if no players around AI to "tick it off". But the listed conditions solution might be optimal.
I would like to have 40-50 groups on the map, each with 5-6 units in them, and not kill my playerbase gaming experience.
Also, a hint to how exclude SARGE AI actions logging to server log entirely would be beneficial - I feel it's the size of server log file that gets server very laggy after a couple hours of uptime, but I may be entirely wrong about this so it's just a thought.
Cheers!
Maciej