milkman333
New Member
Problem solved:
Compare server_traders.sqf in your mission folder/pbo:
...with CfgServerTrader\Category\FriendlyBuildingSupplies.hpp:
Category_678, so I changed server_traders.sqf to match the .hpp file.
Good luck
DZE_ConfigTrader = true;
Hello,
Running an amazon EC2 instance with a Dayz Overpoch Napf server. Things were working fine before I tried adding config based traders.
I added the following:
to my init.sqf, above this line:
And then I added this:
to description.ext
I also added the files in dayz_epoch_b\cfgtrader\CfgServerTrader\ to the MPMissions folder.
When I load the game up my trader cities have disappeared
When I comment out //DZE_ConfigTrader = true; in the init.sqf the trader cities come back.
Anyone have any ideas?
Update: The traders and building parts around them do load in after a minute or two, which is a lot longer than the usual. The I have modified the FriendlyBuildingSupplies.hpp to add the combolock and change the price of a safe, neither edit appears in game, so I'm guessing its still using database.
Maybe DZE_ConfigTrader = true; needs to go somewhere else in the init.sqf??
Compare server_traders.sqf in your mission folder/pbo:
Code:
// Friendly Building/Parts
menu_GUE_Villager3 = [
//[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]], // this is original
[["Building Supplies",678],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
...with CfgServerTrader\Category\FriendlyBuildingSupplies.hpp:
Code:
class Category_678 {
class ItemComboLock {
type = "trade_items";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
class ItemSandbag {
type = "trade_items";
buy[] = {4,"ItemGoldBar"};
sell[] = {2,"ItemGoldBar"};
};
Category_678, so I changed server_traders.sqf to match the .hpp file.
Good luck
DZE_ConfigTrader = true;
Hello,
Running an amazon EC2 instance with a Dayz Overpoch Napf server. Things were working fine before I tried adding config based traders.
I added the following:
Code:
DZE_ConfigTrader = true;
Code:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
And then I added this:
Code:
//ConfigTrader
#include "dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp"
I also added the files in dayz_epoch_b\cfgtrader\CfgServerTrader\ to the MPMissions folder.
When I load the game up my trader cities have disappeared
When I comment out //DZE_ConfigTrader = true; in the init.sqf the trader cities come back.
Anyone have any ideas?
Update: The traders and building parts around them do load in after a minute or two, which is a lot longer than the usual. The I have modified the FriendlyBuildingSupplies.hpp to add the combolock and change the price of a safe, neither edit appears in game, so I'm guessing its still using database.
Maybe DZE_ConfigTrader = true; needs to go somewhere else in the init.sqf??
Last edited: