spearprofiler
New Member
In init.sqf
Create earthquake.sqf and paste
http://forums.bistudio.com/showthre...ects-from-Ew&p=1983290&viewfull=1#post1983290
EW Weather Effects:
http://www.kylania.com/ex/?p=128
How does work the "colorcorrection" ?
This Style is amazing
null = [] execVM "earthquake.sqf";
Create earthquake.sqf and paste
earth = {
playsound "eq";
for "_i" from 0 to 140 do {
_vx = vectorup _this select 0;
_vy = vectorup _this select 1;
_vz = vectorup _this select 2;
_coef = 0.01 - (0.0001 * _i);
_this setvectorup [
_vx+(-_coef+random (2*_coef)),
_vy+(-_coef+random (2*_coef)),
_vz+(-_coef+random (2*_coef))
];
sleep (0.01 + random 0.01);
};
};
while {true} do {
player spawn earth;
sleep (180 + random 60);
};
http://forums.bistudio.com/showthre...ects-from-Ew&p=1983290&viewfull=1#post1983290
EW Weather Effects:
http://www.kylania.com/ex/?p=128
How does work the "colorcorrection" ?
This Style is amazing