Epoch 1.0.2.5 and Custom PBO

Karmafied

Member
I just updated to 1.0.2.5 and THANK GOD I backed up my Dayz.st DB manually. The update wiped my DB.

I got a default version of the mission and server PBOs and transferred the Sarge AI folders and files as needed (as well as any other .sqf files I had in the old PBO).

I updated the init.sqf and description.ext files to add the []Exec VM lines but for some reason, it doesn't seem like the server is picking up ANY of the custom stuff. Here is a copy of the area of INIT I am talking about.

Code:
#include "\z\addons\dayz_code\system\REsec.sqf";
 
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
 
[] execVM "addons\SARGE\SAR_AI_init.sqf";
 
[] execVM "sectorfng\sectorfng_init.sqf";
 
[] ExecVM "safezone.sqf";
[[6635.3984, 14262.761,0],2000] execVM "safezoneFNG.sqf";
 
[] ExecVM "safezoneboathouse.sqf";
[[1298.59,2272.75,0],50] execVM "safezoneboathouse.sqf";
 
[] ExecVM "sector_ubf.sqf";
 
[] execVM "compound.sqf";
 
[] execVM "UBFcrates.sqf";
 
};

If anyone else has experienced this with the update, how were you able to alleviate the issue? Thanks, guys!
 
UPDATE: I had to reinstall the default PBO, then the default SARGE AI all over again.

I tested to make sure it worked properly, then I replaced the Sarge config files with my custom ones.

Works fine now, I hope this helps someone.
 
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