[Epoch 1.0.3] Chernarus Missions - Vehicles Disappearing?

smallp0x

New Member
So I made the transition to 1.0.3 and for the most part everything is working smoothly. The only issue I have is when I check gear or interact with any of the spawned vehicles for the chernarus side missions they immediately disappear. Does anyone know what might cause this?

Thanks in advance.
 
The issue is in server_updateObject.sqf in the compile folder.

Need to add
Code:
if (_object getVariable "Mission" == 1) exitWith {};

Directly Under
Code:
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};
 
The issue is in server_updateObject.sqf in the compile folder.

Need to add
Code:
if (_object getVariable "Mission" == 1) exitWith {};

Directly Under
Code:
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};


You rock. I had that line in already and it wasn't working. Changed "Mission" to "Sarge" and now my vehicles are sticking around! :D
 
Hey Guys, I recently updated my Epoch server to 1.0.3 and cannot get my missions to run??
as the structure of the dayz_server.pbo is a little different with 2 chernarus files (11 & 17)
I ended up putting the missions folder into both, but it still wont run, any ideas which it is meant to go in?
I though 11 same as the missions.pbo but hey neither are working??

and also a base I built in map editor has vanished and I cant get that back either.
any help or advise is greatly appreciated...

Chrz
 
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