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....you are running dayz , not epoch though arent you. this is normally an epoch bug, so if you arent using epoch it probably wont fix your problem. what does your RPT say? and your client side RPT?
17:23:07 "infiSTAR.de - ADDING PublicVariableEventHandlers"
17:23:07 "infiSTAR.de - AntiHack FULLY LOADED"
17:23:08 "Loading Server Monitor & Server Executions!"
17:23:08 "Loading Dedicated Executions!"
17:23:08 "Finalizing Server Startup, Loading BIS_Effects"
17:23:08 "Res3tting B!S effects..."
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:09 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
17:23:10 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
17:23:13 "infiSTAR.de - Player-Log: Azgariz(76561198160104308) - 0h 00min"
17:23:13 "HIVE: Starting"
17:23:13 "HIVE: trying to get objects"
17:23:13 "HIVE: found 595 objects"
17:23:13 "HIVE: Commence Object Streaming..."
17:23:14 "HIVE: got 205 Epoch Objects and 390 Vehicles"
17:23:17 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
17:23:17 UH1Y_DZE: ObsGun - unknown animation source ObsGun
17:23:18 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
17:23:18 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
17:23:22 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
17:23:22 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
17:23:22 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
17:23:22 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
17:23:22 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
17:23:22 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
17:23:23 350z_pink: ABSwitch - unknown animation source ABSwitch
17:23:23 350z_city: ABSwitch - unknown animation source ABSwitch
17:23:25 "HIVE: Vehicle Spawn limit reached!"
17:23:25 "HIVE: Spawning # of Debris: 100"
17:23:25 "HIVE: Spawning # of Ammo Boxes: 10"
17:23:25 "HIVE: Spawning # of Veins: 25"
17:23:25 "Total Number of spawn locations 5"
17:23:41 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
17:23:41 "CRASHSPAWNER: 99% chance to spawn 'UH60 Wreck burned (ARMY)' with loot table 'Military' in 2745 seconds"
17:23:41 "EPOCH EVENTS INIT"
17:23:41 "WAI: AI Config File Loaded"
17:23:41 "WAI: AI Monitor Started"
17:23:41 "WAI: Initialising missions"
17:23:46 "infiSTAR.de PlayerConnected: ["76561198160104308","Azgariz"]"
17:23:46 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
17:24:03 "TIME SYNC: Local Time set to [2013,8,3,10,24]"
// 120 sec timeout (12000 * 0.01)
while { _timeOut < 12000 } do {
if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
// 120 sec timeout (12000 * 0.01)
while { _timeOut < 12000 } do {
// if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
//stuck at login screen fix
if (dayz_clientPreload && dayz_authed) exitWith {
endLoadingScreen;
diag_log "PLOGIN: Login loop completed!";
};
if (!isDedicated) then {
player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf";
snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf";
dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf";
};
if (!isDedicated) then {
BIS_fnc_numberDigits = compile preprocessFileLineNumbers "DAYZ_CODE\FUNCTIONS\numberDigits.sqf";
BIS_fnc_numberText = compile preprocessFileLineNumbers "DAYZ_CODE\FUNCTIONS\numberText.sqf";
fnc_usec_selfActions = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\fn_selfActions.sqf";
dayz_spaceInterrupt = compile preprocessFileLineNumbers "DAYZ_CODE\ACTIONS\dayz_spaceInterrupt.sqf";
player_death = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_death.sqf";
//Gui
player_selectSlot = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\ui_selectSlot.sqf";
player_updateGui = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_updateGui.sqf";
yoloText = compile preprocessFileLineNumbers "ca\modules_e\functions\GUI\fn_dynamicText.sqf";
//System
player_spawn_2 = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_spawn_2.sqf";
};
//Click Actions
call compile preprocessFileLineNumbers "EpochMods\ClickActions\lib.sqf";
//MysterBrief Case
call compile preprocessFileLineNumbers "EpochMods\Money\MBC\config.sqf";