First Aid Stations

HeraclesJones

Well-Known Member
These may even the odds against the dreaded antibiotic famine, until the next release. I imagined them as a sort of "first response" to a plague that ultimately turned everyone into zeds. They are very simple (and small) first aid stations, usually consisting of a field hospital tent, a check-in table, and assorted bric-a-brac.

There are 9 stations total, in Electro (parking lot in front of the office building), Cherno (north football field), Novy, Gorka, Mogilevka, Zelenogorsk, Dolina, Lopatino and the unpronounceable Vyshnoye.

Note that I've only ever found one box of antibiotics in a field hospital, but everything helps. Also, the NE corner of the map has been left out, but you can use the camp I created at the airfield there - http://opendayz.net/threads/ne-airfield-camp.12494/

EDIT - I just discovered that the first aid station at Vyshnoye is easily covered by a sniper from the tower at Zub Castle. The distance is exactly 500m. *Cough*.

Get the code here - http://pastebin.com/Yakjte7x

1. Save this code as "chenaid.sqf"
2. Place the .sqf file inside your mission.pbo file
3. Open "init.sqf" and add the following line to the very end -

Code:
[] execVM "chenaid.sqf";

NOTE: If you install this on your server, please post any feedback here... it will let me know what to do/what not to do on my other map additions. Thanks.

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No, that's not something I can do in the editor, you're going to have to go into your mission.sqm and mess with it. I'm not an expert on that, you'll have to use the instructions at the link I posted if you want to try it.
 
I don't usually like these map additions, most are over the top. But, I do like this one a lot.

Very practical and believable. Well done.

I'm using this and decided to put map markers. Sovoki was asking for them so here they are. Enjoy.

Put this code in mission.sqm under 'Class Markers'. Also, you'll have to adjust the 'class Item' numbers to suit your file. Also, don't forget to adjust the 'items=' at the top under 'Class Markers'.

Code:
        class Item11
        {
            position[]={2734.660,0,9995.666};
            name="LOPATINO";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item12
        {
            position[]={10490.894,0,2338.246};
            name="ELECTRO";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item13
        {
            position[]={11225.398,0,6604.618};
            name="DOLINA";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item14
        {
            position[]={9481.882,0,8827.120};
            name="GORKA";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item15
        {
            position[]={7558.1631,0,5174.014};
            name="MOGILEVKA";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item16
        {
            position[]={2521.304,0,5064.502};
            name="ZELENGORSK";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item17
        {
            position[]={6467.048,0,2859.612};
            name="CHERNO";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item18
        {
            position[]={6528.513,0,6098.449};
            name="VISHNOYE";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item19
        {
            position[]={7087.222,0,7705.943};
            name="NOVY";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
    };
 
I don't usually like these map additions, most are over the top. But, I do like this one a lot.

Very practical and believable. Well done.

I'm using this and decided to put map markers. Sovoki was asking for them so here they are. Enjoy.

Put this code in mission.sqm under 'Class Markers'. Also, you'll have to adjust the 'class Item' numbers to suit your file. Also, don't forget to adjust the 'items=' at the top under 'Class Markers'.

Code:
        class Item11
        {
            position[]={2734.660,0,9995.666};
            name="LOPATINO";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item12
        {
            position[]={10490.894,0,2338.246};
            name="ELECTRO";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item13
        {
            position[]={11225.398,0,6604.618};
            name="DOLINA";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item14
        {
            position[]={9481.882,0,8827.120};
            name="GORKA";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item15
        {
            position[]={7558.1631,0,5174.014};
            name="MOGILEVKA";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item16
        {
            position[]={2521.304,0,5064.502};
            name="ZELENGORSK";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item17
        {
            position[]={6467.048,0,2859.612};
            name="CHERNO";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item18
        {
            position[]={6528.513,0,6098.449};
            name="VISHNOYE";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
        class Item19
        {
            position[]={7087.222,0,7705.943};
            name="NOVY";
            text="Free Clinic";
            type="SupplyVehicle";
            colorName="ColorGreen";
        };
    };


thanks for this mate.
 
1. I didn't think it was possible to place loot outside of adding it to the core DayZ code. Every time I've tried it, something strange has happened, like it disappears when I touch it or, in a few cases, it's killed me. Also, I'm not really sure, but I think BattleEye might have an issue with loot that is placed like that (you'll have to find an expert for that one, I really don't know for sure).

2. If you really want to try it, I would follow ebay's advice and just "find and replace" to the new class name.

3. Disappointing players is how map designers have fun in DayZ.
 
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