Full weapon control to pilot.

Microb

Member
Hello.
I've been searching for solution for a long time but still I cant find solution that is compatible with dayz (epoch)

So the problem is:
I have added Assault helicopters to my epoch server, and if pilots use manual fire they can't see crosshair in 3rd person... it's not the worst thing about it (you can use 1st person in Mi24/Apache), but the worst thing that pilots cant lock targets for AirToAir missiles I have added trough server_monitor.sqf.

Is it possible to assign all weapons to pilot trough Mission scripts or Server-side addons without changing client?

P.S. Sorry for my bad english.
 
Can you paste the content of your "Server.ArmA2OAProfile" File, please?

PS: It could also be just a bug of epoch -> When switching to Manual Fire press left mouse button once and then F to change weapons. Crosshair may show up then!
 
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

P.S. It isn't that epoch bug... as I know it's only for "epoch vehicles"
 
Could be an automatic process where same side vehicles cant lock vehicles which are on the same side.
You can try this:
add this at the top of your ArmaA2OAProfile:
Code:
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            3rdPersonView=1;
            armor=1;
            autoAim=0;
            autoGuideAT=1;
            autoSpot=1;
            cameraShake=0;
            clockIndicator=1;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=1;
            hud=1;
            hudGroupInfo=1;
            hudPerm=1;
            hudWp=1;
            hudWpPerm=1;
            map=1;
            netStats=1;
            tracers=1;
            ultraAI=0;
            unlimitedSaves=1;
            vonID=1;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.55000001;
        precisionEnemy=0.30000001;
    };
    class Regular
    {
        class Flags
        {
            3rdPersonView=1;
            armor=1;
            autoAim=0;
            autoGuideAT=1;
            autoSpot=1;
            cameraShake=1;
            clockIndicator=1;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=0;
            hud=1;
            hudGroupInfo=1;
            hudPerm=1;
            hudWp=1;
            hudWpPerm=1;
            map=1;
            netStats=1;
            tracers=1;
            ultraAI=0;
            unlimitedSaves=1;
            vonId=1;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.69999999;
        precisionEnemy=0.5;
    };
    class Veteran
    {
        class Flags
        {
            3rdPersonView=1;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=1;
            clockIndicator=0;
            deathMessages=0;
            enemyTag=0;
            friendlyTag=0;
            hud=0;
            hudGroupInfo=0;
            hudPerm=0;
            hudWp=1;
            hudWpPerm=0;
            map=0;
            netStats=1;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonId=0;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.89999998;
        precisionEnemy=0.75;
    };
    class Mercenary
    {
        class Flags
        {
            3rdPersonView=0;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=1;
            clockIndicator=0;
            deathMessages=0;
            enemyTag=0;
            friendlyTag=0;
            hud=0;
            hudGroupInfo=0;
            hudPerm=0;
            hudWp=0;
            hudWpPerm=0;
            map=0;
            netStats=0;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonID=0;
            weaponCursor=0;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=1;
        precisionEnemy=1;
    };
};

and try to set in your config.cfg the difficulty level to "Regular" and see if its working.
Maybe this can help :D
 
I have already tried setting to difficulty regular. Nothing happens with crosshair, but stupid scrollwheel identification (hud) turns on which is bugged on NAPF and shows objects over 4km away.
 
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