my server Dayzcommand see every time red ping (10,000)
ping : 10,000 (Always)
player : Invisible
setting : Invisible
Version : 1.7.7.1 (103718 is Invisible)
day/night : 3:30 pm ( Good show )
Even after 5 days... plz help me.
my "HiveExt.ini" file
---------------------------------------
;This is a comment
;Comments above a certain setting will provide it's description
;The format for a setting is
;Variable = Value
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Custom
;If using Custom type, offset from UTC in hours (can be negative as well)
Offset = 9
;These 2 settings only apply if using Static type (Custom date/time on every server start)
;The value (0-24) to set the Hour to, if commented or empty then the hour won't be changed
Hour = 8
;The value (DD/MM/YYYY) to set the Date to, if commented or empty then the date won't be changed
Date = 6.20.2013
[Logger]
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
;This controls both the file output level, and the console output level
;Level = information
;Uncomment this option to override the logging level for the console only
;The specified level can only be higher than the global one, setting lower values will have no effect
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
;You would uncomment this option and set it to warning
;Leaving it commented out means there's no special level for the console, so it will just use the global one
;ConsoleLevel = information
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
SeparateConsole = true
[Database]
;Hostname or IP of the server to connect to
;You can use the value "." (without quotes) to indicate named-pipe localhost connection
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect127.0.0.1
Host =
;The default is MySql, which is better supported than Postgre (completely untested)
Type = MySql
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306
;Database name to connect to (you must supply this if private).
Database = hivemind
;Username to connect with
Username = dayz
;Password to authenticate with (default is blank)
Password = dayz
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Object_DATA
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays = 6
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySql
;Host = localhost
;Port = 3306
;Database =
;Username = root
;Password =
ping : 10,000 (Always)
player : Invisible
setting : Invisible
Version : 1.7.7.1 (103718 is Invisible)
day/night : 3:30 pm ( Good show )
Even after 5 days... plz help me.
my "HiveExt.ini" file
---------------------------------------
;This is a comment
;Comments above a certain setting will provide it's description
;The format for a setting is
;Variable = Value
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Custom
;If using Custom type, offset from UTC in hours (can be negative as well)
Offset = 9
;These 2 settings only apply if using Static type (Custom date/time on every server start)
;The value (0-24) to set the Hour to, if commented or empty then the hour won't be changed
Hour = 8
;The value (DD/MM/YYYY) to set the Date to, if commented or empty then the date won't be changed
Date = 6.20.2013
[Logger]
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
;This controls both the file output level, and the console output level
;Level = information
;Uncomment this option to override the logging level for the console only
;The specified level can only be higher than the global one, setting lower values will have no effect
;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
;You would uncomment this option and set it to warning
;Leaving it commented out means there's no special level for the console, so it will just use the global one
;ConsoleLevel = information
;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
SeparateConsole = true
[Database]
;Hostname or IP of the server to connect to
;You can use the value "." (without quotes) to indicate named-pipe localhost connection
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
;If using OFFICIAL hive, the rest of the settings in this section have no effect127.0.0.1
Host =
;The default is MySql, which is better supported than Postgre (completely untested)
Type = MySql
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306
;Database name to connect to (you must supply this if private).
Database = hivemind
;Username to connect with
Username = dayz
;Password to authenticate with (default is blank)
Password = dayz
;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace
;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
[Objects]
;Which table should the objects be stored and fetched from ?
;Table = Object_DATA
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays = 6
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version
;ResetOOBVehicles = false
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false
;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySql
;Host = localhost
;Port = 3306
;Database =
;Username = root
;Password =