Has anyone adapted player_antiWall.sqf (anti vehicle wallhack) to DayZ 1.8.0.3?

justchil

Well-Known Member
Anyone have anything like this going? I'm trying to adapt it but I know very little about epoch.

I have found stuff in variables, compiles, player_monitor and a few other odds and ends but I've yet to make it work. Any ideas?
 
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