After moving loot and road debris over to the server for spawning upon server start, it occurred to me that the same could probably be done with zombies. My goal is to have all zombies spawn by the server once upon server start. This should, hopefully, allow for many, many more zombies to be present simultaneously without lag, and eliminate all of the zombie spawning issues.
The changes I have made so far are emulating the loot changes I made. But, I am not seeing any zombies in-game. The rpt file shows them being spawned then deleted. I commented out one "delete vehicle" line and changed all of the zombiemonitor.fsm lines with 300 to 1 with the next line to equal "true" to show that a player is present, but I think something else in one of the fsm files is still deleting them. Notepad++ doesn't seem to scan fsm files when I do a file search, so it has been slow going.
Anyone have any ideas on what else needs to be changed?
The changes I have made so far are emulating the loot changes I made. But, I am not seeing any zombies in-game. The rpt file shows them being spawned then deleted. I commented out one "delete vehicle" line and changed all of the zombiemonitor.fsm lines with 300 to 1 with the next line to equal "true" to show that a player is present, but I think something else in one of the fsm files is still deleting them. Notepad++ doesn't seem to scan fsm files when I do a file search, so it has been slow going.
Anyone have any ideas on what else needs to be changed?