Heil patrol

DZAI/init/dzai_variables.sqf

Code:
/*    AI Helicopter patrol settings
IMPORTANT: Before enabling AI helicopter patrols, make sure you have properly edited your server_cleanup.fsm file. Otherwise, the helicopters will explode after spawning.
--------------------------------------------------------------------------------------------------------------------*/       

//Enable or disable AI helicopter patrols. (Default: false)
DZAI_aiHeliPatrols = true;       

//Maximum number of active AI helicopters patrols. (Default: 0).                           
DZAI_maxHeliPatrols = 2;

//Classnames of helicopter types to use. Helicopter types must have at least 2 gunner seats (Default: "UH1H_DZ").                                   
DZAI_heliTypes = ["UH1H_DZ","Mi17_DZ","UH60M_EP1"];   

//Enable or disable loot generation on destroying AI helicopter. Dead crew members carrying loot will be parachuted out after helicopter is destroyed (Default: true)                           
DZAI_heliLoot = true;
 
Well, I dont see a spot for heli patrols to be attacked to a marker like the ai units are. How about just spawning in a heli and giving it an area to patrol? Thats not terribly difficult. I am sure there is a method to use the DZAI compiles/setup_heli_patrol.sqf

SargeAI has a much easier method to setup heli patrols exactly as you want.

I can look into a script tommorrow, its past my night night time.
 
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